PRE-RENEWAL / MONSTERS
Dimik
FormlessMediumWind 2
Elemental damage received Wind 2 defense
- NeutralNeu
- 100%
- WaterWat
- 25%
- EarthEar
- 175%
- FireFir
- 100%
- WindWin
- 0%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 79
- HP
- 16,000
- Base EXP
- 6,400
- Job EXP
- 3,500
Combat
- ATK
- 1,140–1,980
- DEF
- 45
- MDEF
- 28
- 100% HIT
- 187
- 95% FLEE
- 274
Attributes
- STR
- 15
- AGI
- 88
- VIT
- 20
- INT
- 20
- DEX
- 120
- LUK
- 40
Dimik drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 7 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 576 ms
- Attack Motion
- 720 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Dimik
3 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Center of JuperosTown & interior · jupe_core | 40 | No added delay | Map-wide |
The Ruins of Juperos F1Town & interior · juperos_01 | 5 | No added delay | Map-wide |
The Ruins of Juperos F1Town & interior · juperos_01 | 5 | 7 min | 232, 202Area ±25, ±25 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Dimik skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
GuardWeapon · 249 | 5 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 5 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Multi-stage AttackWeapon · 171 | 4 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 4 | 5% | 0.7 s5 s recast | chasetarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
| Wind Attribute AttackWeapon · 187 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















