PRE-RENEWAL / MONSTERS
Dimik
FormlessMediumEarth 2
Elemental damage received Earth 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 50%
- FireFir
- 175%
- WindWin
- 25%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 80
- HP
- 19,000
- Base EXP
- 5,900
- Job EXP
- 2,800
Combat
- ATK
- 1,240–2,080
- DEF
- 68
- MDEF
- 28
- 100% HIT
- 130
- 95% FLEE
- 275
Attributes
- STR
- 15
- AGI
- 30
- VIT
- 78
- INT
- 20
- DEX
- 120
- LUK
- 30
Dimik drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 5 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 576 ms
- Attack Motion
- 720 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Dimik
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Center of JuperosTown & interior · jupe_core | 40 | No added delay | Map-wide |
The Ruins of Juperos F1Town & interior · juperos_01 | 5 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Dimik skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
GuardWeapon · 249 | 5 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 5 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Multi-stage AttackWeapon · 171 | 4 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 4 | 5% | 0.7 s5 s recast | chasetarget · cancelable: no | always0 |
| Random AttackWeapon · 183 | 2 | 10% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















