PRE-RENEWAL / MONSTERS
Venatu
FormlessMediumWater 2
Elemental damage received Water 2 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 25%
- WindWin
- 175%
- PoisonPoi
- 75%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 75
- HP
- 12,300
- Base EXP
- 4,000
- Job EXP
- 2,000
Combat
- ATK
- 800–1,400
- DEF
- 30
- MDEF
- 20
- 100% HIT
- 121
- 95% FLEE
- 250
Attributes
- STR
- 5
- AGI
- 26
- VIT
- 24
- INT
- 5
- DEX
- 100
- LUK
- 30
Venatu drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 504 ms
- Attack Motion
- 1020 ms
- Damage Motion
- 360 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Venatu
3 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
The Ruins of Juperos F1Town & interior · juperos_01 | 15 | 5 min | 100, 180Area ±60, ±70 |
The Ruins of Juperos F1Town & interior · juperos_01 | 35 | 5 min | 192, 132Area ±60, ±80 |
The Ruins of Juperos F2Town & interior · juperos_02 | 50 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Venatu skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 1% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 7 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 |
| Guided AttackWeapon · 172 | 3 | 5% | 1 s20 s recast | attacktarget · cancelable: no | always0 |
| Stun AttackWeapon · 179 | 2 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
| Water Attribute AttackWeapon · 184 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















