RENEWAL / MONSTERS
Venatu
FormlessMediumWater 2
Elemental damage received Water 2 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 80%
- WindWin
- 175%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 113
- HP
- 20,805
- Base EXP
- 2,202
- Job EXP
- 2,106
Combat
- ATK
- 681–912
- MATK
- 230–283
- DEF
- 74
- MDEF
- 15
- 100% HIT
- 382
- 95% FLEE
- 359
Attributes
- STR
- 106
- AGI
- 69
- VIT
- 61
- INT
- 55
- DEX
- 101
- LUK
- 30
Venatu drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 504 ms
- Attack Motion
- 1020 ms
- Damage Motion
- 360 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Venatu
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
The Ruins of Juperos F1Town & interior · juperos_01 | 50 | 5 s | Map-wide |
The Ruins of Juperos F2Town & interior · juperos_02 | 50 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Venatu skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 1% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 7 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 |
| Guided AttackWeapon · 172 | 3 | 5% | 1 s20 s recast | attacktarget · cancelable: no | always0 |
| Stun AttackWeapon · 179 | 2 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
| Water Attribute AttackWeapon · 184 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














