PRE-RENEWAL / MONSTERS
Acidus
#1713DragonLargeHoly 2
Level80
HP51,112
SP1
Base EXP28,043
Job EXP8,023
ATK (min)1,289
ATK (max)2,109
DEF29
MDEF69
STR1
AGI71
VIT55
INT135
DEX103
LUK69
100% HIT171
95% FLEE258
Combat details
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 170 ms
- Attack Delay
- 168 ms
- Attack Motion
- 1008 ms
- Damage Motion
- 300 ms
- Ai
- 09
- Class
- Normal
Behavior & elements
Elemental damage received
Holy 2 defenseNeutral100%
Water50%
Earth50%
Fire50%
Wind50%
Poison50%
Holy-25%
Dark150%
Ghost50%
Undead125%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Dragon CanineMiscellaneous · 1035 | 40% | 40% | |
Dragon ScaleMiscellaneous · 1036 | 35.89% | 35.89% | |
Gold Acidus CardCard · 4378 | 0.01% | 0.01% | Cannot be stolen |
Inverse ScaleWeapon · 1269 | 0.1% | 0.1% | |
OrangeRestorative · 582 | 51% | 51% | |
Stone Buckler [1]Armor · 2114 | 0.5% | 0.5% | |
Treasure BoxMiscellaneous · 7444 | 0.05% | 0.05% | |
Yellow BijouMiscellaneous · 7448 | 8% | 8% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Acidus
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Abyss Lakes Underground Cave F2Town & interior · abyss_02 | 10 | 10 min | Map-wide | Source ↗ |
Abyss Lakes Underground Cave F3Town & interior · abyss_03 | 60 | 10 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Defense disregard attackWeapon · 170 | 1 | 10% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 6 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Fire BallMagic · 17 | 9 | 20% | No added delay5 s recast | idlerandomtarget · cancelable: yes | always0 |
Fire BallMagic · 17 | 9 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Fire PillarMagic · 80 | 3 | 1% | No added delay30 s recast | idlearound2 · cancelable: yes | always0 |
Magnum BreakWeapon · 7 | 9 | 20% | 0.5 s5 s recast | attackself · cancelable: no | attackpcge2 |
| Stun AttackWeapon · 179 | 5 | 10% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













