PRE-RENEWAL / MONSTERS
Skeggiold
#1754AngelSmallHoly 2
Level81
HP295,200
SP1
Base EXP91,100
Job EXP10
ATK (min)1,400
ATK (max)2,020
DEF12
MDEF24
STR80
AGI100
VIT50
INT72
DEX90
LUK50
100% HIT201
95% FLEE246
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 672 ms
- Attack Motion
- 780 ms
- Damage Motion
- 480 ms
- Ai
- 21
- Class
- Boss
Behavior & elements
Elemental damage received
Holy 2 defenseNeutral100%
Water50%
Earth50%
Fire50%
Wind50%
Poison50%
Holy-25%
Dark150%
Ghost50%
Undead125%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Angel WingArmor · 2254 | 0.01% | 0.01% | |
Divine CrossWeapon · 2001 | 0.25% | 0.25% | |
Odin's Blessing [1]Armor · 2353 | 1% | 1% | |
Rune of DarknessMiscellaneous · 7511 | 60% | 60% | |
Rune of DarknessMiscellaneous · 7511 | 10% | 10% | |
Silk Robe [1]Armor · 2322 | 1% | 1% | |
Skeggiold CardCard · 4406 | 0.01% | 0.01% | Cannot be stolen |
Soft FeatherMiscellaneous · 7063 | 10% | 10% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Skeggiold
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Odin Shrine F2Town & interior · odin_tem02 | 1 | 30 min | Map-wide | Source ↗ |
Odin Shrine F3Town & interior · odin_tem03 | 16 | No added delay | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
22| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Decrease AGIMagic · 30 | 48 | 5% | No added delay30 s recast | attacktarget · cancelable: no | always0 |
Decrease AGIMagic · 30 | 48 | 5% | No added delay30 s recast | chasetarget · cancelable: no | always0 |
Divest ArmorWeapon · 217 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Divest ArmorWeapon · 217 | 3 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Follower SummonsMagic · 196 | 2 | 100% | 0.7 s1 min recast | anyself · cancelable: no | onspawn0 · 1763 |
| Grampus MorphMagic · 294 | 1 | 5% | No added delay30 s recast | chasetarget · cancelable: yes | always0 |
| Grampus MorphMagic · 294 | 1 | 5% | No added delay30 s recast | attacktarget · cancelable: yes | always0 |
HealMagic · 28 | 9 | 50% | 0.5 s5 s recast | attackfriend · cancelable: no | friendhpltmaxrate30 |
HealMagic · 28 | 9 | 50% | 0.5 s5 s recast | attackself · cancelable: no | myhpltmaxrate30 |
HealMagic · 28 | 9 | 50% | 0.5 s5 s recast | idlefriend · cancelable: no | friendhpltmaxrate30 |
HealMagic · 28 | 9 | 50% | 0.5 s5 s recast | idleself · cancelable: no | myhpltmaxrate30 |
| Holy Attribute AttackWeapon · 189 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Holy Attribute AttackWeapon · 189 | 3 | 5% | 0.5 s5 s recast | chasetarget · cancelable: no | always0 |
| Petrify AttackWeapon · 180 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Petrify AttackWeapon · 180 | 2 | 5% | 0.5 s5 s recast | chasetarget · cancelable: no | always0 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay1 min recast | attackself · cancelable: yes | always0 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay1 min recast | idleself · cancelable: yes | always0 |
Safety WallMagic · 12 | 10 | 10% | 1 s10 s recast | attackself · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | walkself · cancelable: yes | rudeattacked |
ThunderstormMagic · 21 | 7 | 10% | 1.5 s10 s recast | attacktarget · cancelable: no | always0 |
ThunderstormMagic · 21 | 7 | 10% | 1.5 s10 s recast | chasetarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














