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PRE-RENEWAL / MONSTERS

Skeggiold

AngelSmallHoly 2

G_SKEGGIOLD_

Renewal
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Skeggiold

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Elemental damage received Holy 2 defense

NeutralNeu
100%
WaterWat
50%
EarthEar
50%
FireFir
50%
WindWin
50%
PoisonPoi
50%
HolyHol
-25%
DarkDar
150%
GhostGho
50%
UndeadUnd
125%
Level
83
HP
103,000
Base EXP
0
Job EXP
0

Combat

ATK
1,600–4,110
DEF
15
MDEF
24
100% HIT
223
95% FLEE
256

Attributes

STR
80
AGI
120
VIT
60
INT
85
DEX
98
LUK
80
AggressiveDetects hiddenStatus immuneNo knockback

Skeggiold drops

Your rates

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
672 ms
Attack Motion
780 ms
Damage Motion
480 ms
Ai
4
Class
Boss

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Skeggiold skills

8
SkillLevelChanceCast / delayState & targetCondition
Holy Attribute AttackWeapon · 18925%0.5 s5 s recastattacktarget · cancelable: noalways0
Holy Attribute AttackWeapon · 18925%0.5 s5 s recastchasetarget · cancelable: noalways0
Holy CrossHoly CrossWeapon · 253210%No added delay5 s recastattacktarget · cancelable: yesalways0
Safety WallSafety WallMagic · 12510%1 s10 s recastattackself · cancelable: noalways0
Soul StrikeSoul StrikeMagic · 1355%No added delay5 s recastchasetarget · cancelable: yesalways0
Soul StrikeSoul StrikeMagic · 1355%No added delay5 s recastattacktarget · cancelable: yesalways0
TeleportTeleportMagic · 261100%No added delayNo added delay recastidleself · cancelable: yesrudeattacked
TeleportTeleportMagic · 26150%No added delay5 s recastwalkself · cancelable: yesrudeattacked

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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