PRE-RENEWAL / MONSTERS
Fanat
DemihumanMediumNeutral 4
Elemental damage received Neutral 4 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 0%
- UndeadUnd
- 100%
- Level
- 62
- HP
- 21,297
- Base EXP
- 4,102
- Job EXP
- 4,102
Combat
- ATK
- 89–733
- DEF
- 11
- MDEF
- 19
- 100% HIT
- 110
- 95% FLEE
- 194
Attributes
- STR
- 1
- AGI
- 28
- VIT
- 12
- INT
- 97
- DEX
- 57
- LUK
- 12
Fanat drops
Your rates40%
0.02%
0.5%
0.1%
0.01%
25%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 768 ms
- Attack Motion
- 432 ms
- Damage Motion
- 360 ms
- Ai
- 21
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Fanat
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Arunafeltz Guild DungeonDungeon · arug_dun01 | 17 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Fanat skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Holy CrossWeapon · 253 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Lex AeternaMagic · 78 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Lex AeternaMagic · 78 | 1 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Maximize PowerWeapon · 114 | 5 | 5% | 0.5 s5 s recast | attackself · cancelable: no | always0 |
Maximize PowerWeapon · 114 | 5 | 5% | 0.5 s5 s recast | chaseself · cancelable: no | always0 |
| Sleep attackWeapon · 182 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Sonic BlowWeapon · 136 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














