RENEWAL / MONSTERS
Fanat
DemihumanMediumNeutral 4
Elemental damage received Neutral 4 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 0%
- UndeadUnd
- 100%
- Level
- 120
- HP
- 23,117
- Base EXP
- 2,652
- Job EXP
- 2,544
Combat
- ATK
- 926–1,279
- MATK
- 241–304
- DEF
- 81
- MDEF
- 64
- 100% HIT
- 386
- 95% FLEE
- 376
Attributes
- STR
- 102
- AGI
- 66
- VIT
- 70
- INT
- 47
- DEX
- 111
- LUK
- 57
Fanat drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 768 ms
- Attack Motion
- 432 ms
- Damage Motion
- 360 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Fanat
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Arunafeltz Guild DungeonDungeon · arug_dun01 | 5 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Fanat skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Holy CrossWeapon · 253 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Lex AeternaMagic · 78 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Lex AeternaMagic · 78 | 1 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Maximize PowerWeapon · 114 | 5 | 5% | 0.5 s5 s recast | attackself · cancelable: no | always0 |
Maximize PowerWeapon · 114 | 5 | 5% | 0.5 s5 s recast | chaseself · cancelable: no | always0 |
| Sleep attackWeapon · 182 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Sonic BlowWeapon · 136 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















