PRE-RENEWAL / MONSTERS
Knocker
DemonSmallEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 150%
- WindWin
- 50%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 50
- HP
- 7,755
- Base EXP
- 2,202
- Job EXP
- 4,023
Combat
- ATK
- 889–990
- DEF
- 28
- MDEF
- 50
- 100% HIT
- 114
- 95% FLEE
- 190
Attributes
- STR
- 25
- AGI
- 44
- VIT
- 50
- INT
- 62
- DEX
- 65
- LUK
- 60
Knocker drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1548 ms
- Attack Motion
- 384 ms
- Damage Motion
- 288 ms
- Ai
- 17
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Knocker
3 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Thor Volcano DungeonTown & interior · thor_v02 | 20 | No added delay | Map-wide |
Thor Volcano DungeonTown & interior · thor_v02 | 20 | No added delay | 75, 125Area ±50, ±85 |
Thor Volcano DungeonTown & interior · thor_v02 | 15 | No added delay | 168, 162Area ±50, ±50 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Knocker skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 2 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Land MineMisc · 116 | 2 | 40% | 1 s18 s recast | idlearound2 · cancelable: yes | always0 |
Sand AttackWeapon · 149 | 1 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Stone FlingMisc · 152 | 1 | 20% | No added delay10 s recast | chasetarget · cancelable: yes | always0 |
Stone FlingMisc · 152 | 1 | 10% | No added delay10 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















