PRE-RENEWAL / MONSTERS
Tengu
DemonLargeEarth 2
Elemental damage received Earth 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 50%
- FireFir
- 175%
- WindWin
- 25%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 65
- HP
- 16,940
- Base EXP
- 4,207
- Job EXP
- 2,843
Combat
- ATK
- 660–980
- DEF
- 12
- MDEF
- 82
- 100% HIT
- 127
- 95% FLEE
- 218
Attributes
- STR
- 90
- AGI
- 42
- VIT
- 69
- INT
- 45
- DEX
- 78
- LUK
- 80
Tengu drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1439 ms
- Attack Motion
- 1920 ms
- Damage Motion
- 672 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Tengu
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Amatsu Underground ShrineDungeon · ama_dun03 | 40 | 10 min + 0–5 min | Map-wide |
Amatsu Underground ShrineDungeon · ama_dun03 | 15 | 1.51 h + 0–1 h | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Tengu skills
15| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Earth SpikeMagic · 90 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Earth SpikeMagic · 90 | 2 | 5% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Earth SpikeMagic · 90 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Earth SpikeMagic · 90 | 1 | 5% | No added delay5 s recast | angrytarget · cancelable: no | always0 |
Earth SpikeMagic · 90 | 2 | 5% | No added delay5 s recast | angrytarget · cancelable: no | always0 |
Earth SpikeMagic · 90 | 3 | 5% | No added delay5 s recast | angrytarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always0 · 6 |
| Fire Attribute AttackWeapon · 186 | 5 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 5 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
ProvokeNone · 6 | 10 | 20% | 0.6 s30 s recast | attacktarget · cancelable: no | always0 |
ProvokeNone · 6 | 10 | 20% | 0.6 s30 s recast | chasetarget · cancelable: no | always0 |
ProvokeNone · 6 | 10 | 20% | 0.6 s30 s recast | angrytarget · cancelable: no | always0 |
ProvokeNone · 6 | 10 | 20% | 0.6 s30 s recast | followtarget · cancelable: no | always0 |
| Stun AttackWeapon · 179 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: no | always0 |
| Stun AttackWeapon · 179 | 3 | 5% | 1.5 s5 s recast | followtarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














