RENEWAL / MONSTERS
Tengu
DemonLargeEarth 2
Elemental damage received Earth 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 0%
- FireFir
- 175%
- WindWin
- 80%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 98
- HP
- 10,390
- Base EXP
- 1,416
- Job EXP
- 1,278
Combat
- ATK
- 629–845
- MATK
- 186–235
- DEF
- 134
- MDEF
- 46
- 100% HIT
- 336
- 95% FLEE
- 323
Attributes
- STR
- 99
- AGI
- 38
- VIT
- 40
- INT
- 30
- DEX
- 80
- LUK
- 60
Tengu drops
Your rates27.5%
Crimson Huuma Shuriken [2]Random options: Group_50.5%
0.5%
0.75%
0.1%
Tengu CardCannot be stolen0.01%
17.5%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1439 ms
- Attack Motion
- 1920 ms
- Damage Motion
- 672 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Tengu
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Amatsu Underground ShrineDungeon · ama_dun03 | 65 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Tengu skills
15| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Earth SpikeMagic · 90 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Earth SpikeMagic · 90 | 2 | 5% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Earth SpikeMagic · 90 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Earth SpikeMagic · 90 | 1 | 5% | No added delay5 s recast | angrytarget · cancelable: no | always0 |
Earth SpikeMagic · 90 | 2 | 5% | No added delay5 s recast | angrytarget · cancelable: no | always0 |
Earth SpikeMagic · 90 | 3 | 5% | No added delay5 s recast | angrytarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always0 · 6 |
| Fire Attribute AttackWeapon · 186 | 5 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 5 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
ProvokeNone · 6 | 10 | 20% | 0.6 s30 s recast | attacktarget · cancelable: no | always0 |
ProvokeNone · 6 | 10 | 20% | 0.6 s30 s recast | chasetarget · cancelable: no | always0 |
ProvokeNone · 6 | 10 | 20% | 0.6 s30 s recast | angrytarget · cancelable: no | always0 |
ProvokeNone · 6 | 10 | 20% | 0.6 s30 s recast | followtarget · cancelable: no | always0 |
| Stun AttackWeapon · 179 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: no | always0 |
| Stun AttackWeapon · 179 | 3 | 5% | 1.5 s5 s recast | followtarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












