RENEWAL / MONSTERS
Assaulter
#1364DemonMediumWind 2
Level98
HP7,798
SP1
Base EXP0
Job EXP0
Base ATK293
Base MATK67
DEF83
MDEF49
STR100
AGI86
VIT30
INT20
DEX98
LUK15
100% HIT384
95% FLEE341
Combat details
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 155 ms
- Attack Delay
- 1000 ms
- Attack Motion
- 900 ms
- Damage Motion
- 432 ms
- Ai
- 21
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Wind 2 defenseNeutral100%
Water80%
Earth175%
Fire100%
Wind0%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
TrunkMiscellaneous · 1019 | 45% | 45% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Assaulter
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 7 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Force 4-1Town & interior · force_4-1 | 1 | Script controlled | 23, 174 | Source ↗ |
Force 4-1Town & interior · force_4-1 | 1 | Script controlled | 18, 173 | Source ↗ |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 169, 72 | Source ↗ |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 171, 72 | Source ↗ |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 173, 72 | Source ↗ |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 175, 72 | Source ↗ |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 177, 72 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.


