RENEWAL / MONSTERS
Furious Gargoyle
DemonMediumWind 3
Elemental damage received Wind 3 defense
- NeutralNeu
- 100%
- WaterWat
- 70%
- EarthEar
- 200%
- FireFir
- 100%
- WindWin
- 0%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 100
- HP
- 46,165
- Base EXP
- 6,935
- Job EXP
- 19,740
Combat
- ATK
- 632–849
- MATK
- 219–272
- DEF
- 98
- MDEF
- 43
- 100% HIT
- 379
- 95% FLEE
- 365
Attributes
- STR
- 100
- AGI
- 79
- VIT
- 60
- INT
- 57
- DEX
- 120
- LUK
- 70
Furious Gargoyle drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 9 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 500 ms
- Attack Motion
- 720 ms
- Damage Motion
- 384 ms
- Ai
- 5
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Furious Gargoyle
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Glastheim Underground Waterway B2Dungeon · gl_sew02 | 1 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Furious Gargoyle skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Arrow RepelWeapon · 148 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Blind AttackWeapon · 177 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| KeepingNone · 201 | 1 | 20% | No added delay5 s recast | attackself · cancelable: yes | myhpltmaxrate30 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
| Wind Attribute AttackWeapon · 187 | 3 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












