
RENEWAL / ITEMS
Elven Bow [1]
#1746Weapon
Elven_Bow
Item stats
- ATK
- 160
- Slots
- 1
- Weight
- 150
- Weapon level
- 3
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 100+
- Jobs
- Bard Dancer, Hunter
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Elven Bow description & effects
It's made after a bow of ancient forest watching tribe.
Class: Bow
Attack: 160
Property: Neutral
Weight: 150
Weapon Level: 3
Requires Level: 100
Usable By: Ranger, Maestro, Wanderer
Dex + 1
Set Bonus
Elven Bow [1]
Elven Arrow
Increases long-ranged damage on targets by 50%.
Item effect script
bonus bDex,2;
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,50;
Set 2
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
if (.@eq >= 7 && .@weapon >= 8) {
bonus2 bAddClass,Class_Boss,20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",8;
}
if (.@eq >= 7 && .@weapon >= 10) {
bonus2 bAddClass,Class_Boss,30;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",12;
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
if (getskilllv("WM_GLOOMYDAY") == 5) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
}
}
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
if (getskilllv("WM_GLOOMYDAY") == 5) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
}
}
Where to get Elven Bow
Using your server rates| Monster | Base chance | Your chance | Notes |
|---|---|---|---|
![]() | 0.15% | 0.15% | |
![]() | 0.03% | 0.03% | |
![]() | 0.15% | 0.15% | |
![]() | 0.03% | 0.03% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.








