
RENEWAL / ITEMS
Scaraba High Heels [1]
#22174Armor
Scaraba_High_Heels
Item stats
- DEF
- 12
- Slots
- 1
- Weight
- 70
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 85+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Scaraba High Heels description & effects
When equipped with Durga,
Ignores boss monster's DEF by 100%.
When refine rate of Durga is +7 or higher,
damage to boss monsters increased by 20%, and an additional 8% damage to boss monsters when casting Rolling Cutter.
When refine rate of Durga is +9 or higher,
damage to boss monsters increased by 30%, and an additional 12% damage to boss monsters when casting Rolling Cutter.
When equipped with Carga Mace,
Casting cannot be cancelled.
When refine rate of Carga Mace is +7 or higher,
MaxSP+400, increased damage to boss monsters by 20%.
When refine rate of Carga Mace is +9 or higher,
MaxSP+600, increased damage to boss monsters by 30%.
When refine rate of Scaraba High Heels is +7 or higher, and equipped with Rafini Staff,
reduced casting time by 20%
When refine rate of Rafini Staff is +8 or higher,
increased magic damage to boss monsters by 30%, ignores magic defense of all races by 20%
When refine rate of Rafini Staff is +10 or higher,
increased magic damage to boss monsters by 40%, ignores magic defense of all races by 30%
When refine rate of Scaraba High Heels is +7 or higher, and equipped with Elven Bow,
Reduced cooldown of Severe Rainstorm by 2 sec.
When refine rate of Elven Bow is +8 or higher,
increased damage of Severe Rainstorm by 8%, damage to boss monsters by 20%.
When refine rate of Elven Bow is +10 or higher,
increased damage of Severe Rainstorm by 12%, damage to boss monsters by 30%.
Type : Shoes Defense : 12
Weight : 70
Required Level : 85
Class : All
Item effect script
.@r = getrefine();
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
if (.@r>=5) {
bonus bMaxHPrate,4;
bonus bMaxSPrate,4;
}
if (.@r>=7) {
bonus bMaxHPrate,4;
bonus bMaxSPrate,4;
}
Equipment sets
Set 1
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
if (.@eq >= 7 && .@weapon >= 8) {
bonus2 bAddClass,Class_Boss,20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",8;
}
if (.@eq >= 7 && .@weapon >= 10) {
bonus2 bAddClass,Class_Boss,30;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",12;
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bNoCastCancel;
if (.@r >= 7) {
bonus bMaxSP,400;
bonus2 bAddClass,Class_Boss,20;
}
if (.@r >= 9) {
bonus bMaxSP,600;
bonus2 bAddClass,Class_Boss,30;
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bIgnoreDefClassRate,Class_Boss,100;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,20;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",8;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,30;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12;
}
Set 4
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7) {
bonus bVariableCastrate,-20;
}
if (.@eq >= 7 && .@weapon >= 8) {
bonus2 bMagicAddClass,Class_Boss,30;
bonus2 bIgnoreMdefRaceRate,RC_All,20;
}
if (.@eq >= 7 && .@weapon >= 10) {
bonus2 bMagicAddClass,Class_Boss,40;
bonus2 bIgnoreMdefRaceRate,RC_All,30;
}
Set 5
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7) {
bonus bVariableCastrate,-20;
}
if (.@eq >= 7 && .@weapon >= 8) {
bonus2 bMagicAddClass,Class_Boss,30;
bonus2 bIgnoreMdefRaceRate,RC_All,20;
}
if (.@eq >= 7 && .@weapon >= 10) {
bonus2 bMagicAddClass,Class_Boss,40;
bonus2 bIgnoreMdefRaceRate,RC_All,30;
}
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
if (getskilllv("WM_GLOOMYDAY") == 5) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
}
}
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
if (getskilllv("WM_GLOOMYDAY") == 5) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
}
}
Set 8
Set effect
if (getskilllv("WM_GLOOMYDAY") == 5) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
}










