Game version
Scaraba High Heels artwork from Ragnarok Online
RENEWAL / ITEMS

Scaraba High Heels [1]

#22174Armor

Scaraba_High_Heels

Item stats

DEF
12
Slots
1
Weight
70
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
85+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Scaraba High Heels description & effects

When equipped with Durga, Ignores boss monster's DEF by 100%. When refine rate of Durga is +7 or higher, damage to boss monsters increased by 20%, and an additional 8% damage to boss monsters when casting Rolling Cutter. When refine rate of Durga is +9 or higher, damage to boss monsters increased by 30%, and an additional 12% damage to boss monsters when casting Rolling Cutter. When equipped with Carga Mace, Casting cannot be cancelled. When refine rate of Carga Mace is +7 or higher, MaxSP+400, increased damage to boss monsters by 20%. When refine rate of Carga Mace is +9 or higher, MaxSP+600, increased damage to boss monsters by 30%. When refine rate of Scaraba High Heels is +7 or higher, and equipped with Rafini Staff, reduced casting time by 20% When refine rate of Rafini Staff is +8 or higher, increased magic damage to boss monsters by 30%, ignores magic defense of all races by 20% When refine rate of Rafini Staff is +10 or higher, increased magic damage to boss monsters by 40%, ignores magic defense of all races by 30% When refine rate of Scaraba High Heels is +7 or higher, and equipped with Elven Bow, Reduced cooldown of Severe Rainstorm by 2 sec. When refine rate of Elven Bow is +8 or higher, increased damage of Severe Rainstorm by 8%, damage to boss monsters by 20%. When refine rate of Elven Bow is +10 or higher, increased damage of Severe Rainstorm by 12%, damage to boss monsters by 30%. Type : Shoes Defense : 12 Weight : 70 Required Level : 85 Class : All
Item effect script
.@r = getrefine();
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
if (.@r>=5) {
   bonus bMaxHPrate,4;
   bonus bMaxSPrate,4;
}
if (.@r>=7) {
   bonus bMaxHPrate,4;
   bonus bMaxSPrate,4;
}

Equipment sets

Set 1

Set effect

.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7) {
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
if (.@eq >= 7 && .@weapon >= 8) {
   bonus2 bAddClass,Class_Boss,20;
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",8;
}
if (.@eq >= 7 && .@weapon >= 10) {
   bonus2 bAddClass,Class_Boss,30;
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",12;
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bNoCastCancel;
if (.@r >= 7) {
   bonus bMaxSP,400;
   bonus2 bAddClass,Class_Boss,20;
}
if (.@r >= 9) {
   bonus bMaxSP,600;
   bonus2 bAddClass,Class_Boss,30;
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bIgnoreDefClassRate,Class_Boss,100;
if (.@r >= 7) {
   bonus2 bAddClass,Class_Boss,20;
   bonus2 bSkillAtk,"GC_ROLLINGCUTTER",8;
}
if (.@r >= 9) {
   bonus2 bAddClass,Class_Boss,30;
   bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12;
}

Set 4

Set effect

.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7) {
   bonus bVariableCastrate,-20;
}
if (.@eq >= 7 && .@weapon >= 8) {
   bonus2 bMagicAddClass,Class_Boss,30;
   bonus2 bIgnoreMdefRaceRate,RC_All,20;
}
if (.@eq >= 7 && .@weapon >= 10) {
   bonus2 bMagicAddClass,Class_Boss,40;
   bonus2 bIgnoreMdefRaceRate,RC_All,30;
}

Set 5

Set effect

.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7) {
   bonus bVariableCastrate,-20;
}
if (.@eq >= 7 && .@weapon >= 8) {
   bonus2 bMagicAddClass,Class_Boss,30;
   bonus2 bIgnoreMdefRaceRate,RC_All,20;
}
if (.@eq >= 7 && .@weapon >= 10) {
   bonus2 bMagicAddClass,Class_Boss,40;
   bonus2 bIgnoreMdefRaceRate,RC_All,30;
}

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
   if (getskilllv("WM_GLOOMYDAY") == 5) {
      bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
   }
}

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
   if (getskilllv("WM_GLOOMYDAY") == 5) {
      bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
   }
}

Set 8

Set effect

if (getskilllv("WM_GLOOMYDAY") == 5) {
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
}
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