Game version
Hero's Shoes artwork from Ragnarok Online
RENEWAL / ITEMS

Hero's Shoes

#22129Armor

ShoesOfHero

Item stats

DEF
12
Weight
50
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
85+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bSubRace,RC_DemiHuman,3;

Equipment sets

Set 1

Set effect

bonus2 bSkillAtk,"SM_BASH",10*getskilllv("RK_ENCHANTBLADE");
bonus2 bSkillAtk,"SM_BASH",10*getskilllv("LK_AURABLADE");
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*getskilllv("RK_ENCHANTBLADE");
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*getskilllv("LK_AURABLADE");

Set 2

Set effect

bonus2 bSkillAtk,"SM_BASH",10*getskilllv("RK_ENCHANTBLADE");
bonus2 bSkillAtk,"SM_BASH",10*getskilllv("LK_AURABLADE");
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*getskilllv("RK_ENCHANTBLADE");
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*getskilllv("LK_AURABLADE");

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"SM_BASH",5;
bonus2 bSkillUseSP,"KN_BOWLINGBASH",10;
if (.@r >= 7) {
   bonus2 bSkillAtk,"SM_BASH",100;
   bonus2 bSkillAtk,"KN_BOWLINGBASH",100;
}
if (.@r >= 9) {
   bonus2 bSkillAtk,"SM_BASH",200;
   bonus2 bSkillAtk,"KN_BOWLINGBASH",200;
}

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"SM_BASH",5;
bonus2 bSkillUseSP,"KN_BOWLINGBASH",10;
if (.@r >= 7) {
   bonus2 bSkillAtk,"SM_BASH",100;
   bonus2 bSkillAtk,"KN_BOWLINGBASH",100;
}
if (.@r >= 9) {
   bonus2 bSkillAtk,"SM_BASH",200;
   bonus2 bSkillAtk,"KN_BOWLINGBASH",200;
}

Set 5

Set effect

bonus bAspdRate,getskilllv("AB_DUPLELIGHT");
bonus2 bIgnoreDefRaceRate,RC_Undead,10*getskilllv("PR_MACEMASTERY");
bonus2 bIgnoreDefRaceRate,RC_Demon,10*getskilllv("PR_MACEMASTERY");
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_Undead,5*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_Demon,5*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_DemiHuman,5*getskilllv("PR_MACEMASTERY");

Set 6

Set effect

bonus bAspdRate,getskilllv("AB_DUPLELIGHT");
bonus2 bIgnoreDefRaceRate,RC_Undead,10*getskilllv("PR_MACEMASTERY");
bonus2 bIgnoreDefRaceRate,RC_Demon,10*getskilllv("PR_MACEMASTERY");
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_Undead,5*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_Demon,5*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_DemiHuman,5*getskilllv("PR_MACEMASTERY");

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bCriticalAddRace,RC_Undead,50;
bonus2 bCriticalAddRace,RC_Demon,50;
bonus2 bCriticalAddRace,RC_DemiHuman,50;
bonus5 bAutoSpell,"CR_HOLYCROSS",getskilllv("CR_HOLYCROSS"),20,BF_WEAPON|BF_MAGIC,1;
bonus5 bAutoSpell,"AB_DUPLELIGHT",getskilllv("AB_DUPLELIGHT"),20,BF_WEAPON|BF_MAGIC,1;
autobonus2 "{ bonus3 bAutoSpellWhenHit,\"NPC_HELLJUDGEMENT\",3,1000; }",20,5000,BF_WEAPON,"{ active_transform 1871,5000; }";
if (.@r >= 7) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
   bonus2 bSkillAtk,"CR_HOLYCROSS",50;
}
if (.@r >= 9) {
   bonus bAtkRate,15;
   bonus bMatkRate,15;
   bonus2 bSkillAtk,"CR_HOLYCROSS",100;
}

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bCriticalAddRace,RC_Undead,50;
bonus2 bCriticalAddRace,RC_Demon,50;
bonus2 bCriticalAddRace,RC_DemiHuman,50;
bonus5 bAutoSpell,"CR_HOLYCROSS",getskilllv("CR_HOLYCROSS"),20,BF_WEAPON|BF_MAGIC,1;
bonus5 bAutoSpell,"AB_DUPLELIGHT",getskilllv("AB_DUPLELIGHT"),20,BF_WEAPON|BF_MAGIC,1;
autobonus2 "{ bonus3 bAutoSpellWhenHit,\"NPC_HELLJUDGEMENT\",3,1000; }",20,5000,BF_WEAPON,"{ active_transform 1871,5000; }";
if (.@r >= 7) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
   bonus2 bSkillAtk,"CR_HOLYCROSS",50;
}
if (.@r >= 9) {
   bonus bAtkRate,15;
   bonus bMatkRate,15;
   bonus2 bSkillAtk,"CR_HOLYCROSS",100;
}

Set 9

Set effect

if (getskilllv("BS_DAGGER") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_SWORD") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_TWOHANDSWORD") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_KNUCKLE") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_SPEAR") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_AXE") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_MACE") == 3)
   bonus bBaseAtk,10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-200*getskilllv("NC_RESEARCHFE");

Set 10

Set effect

if (getskilllv("BS_DAGGER") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_SWORD") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_TWOHANDSWORD") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_KNUCKLE") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_SPEAR") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_AXE") == 3)
   bonus bBaseAtk,10;
if (getskilllv("BS_MACE") == 3)
   bonus bBaseAtk,10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-200*getskilllv("NC_RESEARCHFE");

Set 11

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
bonus2 bAddMonsterDropItem,522,10;
if (.@r >= 7)
   bonus2 bSkillAtk,"NC_AXETORNADO",20;
if (.@r >= 9)
   bonus2 bSkillAtk,"NC_AXETORNADO",40;

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
bonus2 bAddMonsterDropItem,522,10;
if (.@r >= 7)
   bonus2 bSkillAtk,"NC_AXETORNADO",20;
if (.@r >= 9)
   bonus2 bSkillAtk,"NC_AXETORNADO",40;
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