
RENEWAL / ITEMS
Giant Boots [1]
#22106Armor
Giant_Boots
Item stats
- DEF
- 13
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 85+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Giant Boots description & effects
Shoes made with the motif of a giant's shoes, which were the guardians of ancient temples.
Class: Shoes
Defense: 13
Weight: 50
Requires Level: 85
Usable By: All Jobs
Max HP +2%, Max SP +2%.
Increases damage resistance from Human enemies by 1%.
If the refine level is 9 or above, Max HP +4%, Max SP +4% and increases damage resistance from Human enemies by an additional 2%.
If the refine level is 12 or above, Max HP +4%, Max SP +4% and increases damage resistance from Human enemies by an additional 2%.
If equipped with Giant Shield, resistant to knock back effects.
If the refine level of Giant Shield is 7 or higher, lowers Damage taken from Large Monster by 2% and Damage taken from Boss Monsters by 2%.
If the refine level of Giant Shield is 9 or higher, lowers Damage taken from Large Monster by an additional 2% and Damage taken from Boss Monsters by an additional 2%.
Item effect script
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
.@r = getrefine();
if (.@r > 4) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
bonus bMaxHPrate,4;
bonus bMaxSPrate,4;
}
if (.@r > 6) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
bonus bMaxHPrate,4;
bonus bMaxSPrate,4;
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
bonus2 bSubRace,RC_DemiHuman,30;
if (.@b >= 7) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",8;
bonus2 bAddClass,Class_Boss,20;
}
if (.@b >= 9) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",12;
bonus2 bAddClass,Class_Boss,30;
}
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,40;
bonus2 bSubRace,RC_Player_Human,40;
bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),1000;
if (.@r >= 7) {
bonus2 bSkillAtk,"RK_SONICWAVE",20;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
bonus2 bSubClass,Class_Boss,20;
}
if (.@r >= 9) {
bonus2 bSkillAtk,"RK_SONICWAVE",30;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",30;
bonus2 bSubClass,Class_Boss,30;
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
bonus bLongAtkRate,3*(readparam(bStr)/10);
if (.@b >= 7) {
bonus2 bSkillAtk,"RA_ARROWSTORM",20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
bonus2 bAddClass,Class_Boss,20;
}
if (.@b >= 9) {
bonus2 bSkillAtk,"RA_ARROWSTORM",30;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
bonus2 bAddClass,Class_Boss,30;
}
}
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r > 6) {
bonus2 bSubSize,Size_Large,2;
bonus2 bSubClass,Class_Boss,2;
}
if (.@r > 8) {
bonus2 bSubSize,Size_Large,3;
bonus2 bSubClass,Class_Boss,3;
}








