Game version
Giant Boots artwork from Ragnarok Online
RENEWAL / ITEMS

Giant Boots [1]

#22106Armor

Giant_Boots

Item stats

DEF
13
Slots
1
Weight
50
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
85+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Giant Boots description & effects

Shoes made with the motif of a giant's shoes, which were the guardians of ancient temples. Class: Shoes Defense: 13 Weight: 50 Requires Level: 85 Usable By: All Jobs Max HP +2%, Max SP +2%. Increases damage resistance from Human enemies by 1%. If the refine level is 9 or above, Max HP +4%, Max SP +4% and increases damage resistance from Human enemies by an additional 2%. If the refine level is 12 or above, Max HP +4%, Max SP +4% and increases damage resistance from Human enemies by an additional 2%. If equipped with Giant Shield, resistant to knock back effects. If the refine level of Giant Shield is 7 or higher, lowers Damage taken from Large Monster by 2% and Damage taken from Boss Monsters by 2%. If the refine level of Giant Shield is 9 or higher, lowers Damage taken from Large Monster by an additional 2% and Damage taken from Boss Monsters by an additional 2%.
Item effect script
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
.@r = getrefine();
if (.@r > 4) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
   bonus bMaxHPrate,4;
   bonus bMaxSPrate,4;
}
if (.@r > 6) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
   bonus bMaxHPrate,4;
   bonus bMaxSPrate,4;
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_SHOES);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
   bonus2 bSubRace,RC_DemiHuman,30;
   if (.@b >= 7) {
      bonus2 bSkillAtk,"WS_CARTTERMINATION",8;
      bonus2 bAddClass,Class_Boss,20;
   }
   if (.@b >= 9) {
      bonus2 bSkillAtk,"WS_CARTTERMINATION",12;
      bonus2 bAddClass,Class_Boss,30;
   }
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,40;
bonus2 bSubRace,RC_Player_Human,40;
bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),1000;
if (.@r >= 7) {
   bonus2 bSkillAtk,"RK_SONICWAVE",20;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
   bonus2 bSubClass,Class_Boss,20;
}
if (.@r >= 9) {
   bonus2 bSkillAtk,"RK_SONICWAVE",30;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",30;
   bonus2 bSubClass,Class_Boss,30;
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_SHOES);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
   bonus bLongAtkRate,3*(readparam(bStr)/10);
   if (.@b >= 7) {
      bonus2 bSkillAtk,"RA_ARROWSTORM",20;
      bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
      bonus2 bAddClass,Class_Boss,20;
   }
   if (.@b >= 9) {
      bonus2 bSkillAtk,"RA_ARROWSTORM",30;
      bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
      bonus2 bAddClass,Class_Boss,30;
   }
}

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r > 6) {
   bonus2 bSubSize,Size_Large,2;
   bonus2 bSubClass,Class_Boss,2;
}
if (.@r > 8) {
   bonus2 bSubSize,Size_Large,3;
   bonus2 bSubClass,Class_Boss,3;
}
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