Game version
Gigantic Lance artwork from Ragnarok Online
RENEWAL / ITEMS

Gigantic Lance

#1490Weapon

Giant_Lance

Item stats

ATK
20
Weight
2,000
Weapon level
4
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
Two-Handed Spear
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
140+
Jobs
Knight
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Gigantic Lance description & effects

The replica of a spear held by the giant guardians at an ancient temple. Very few are able to use its true power. Class: Two-Handed Spear Attack: 20 Property: Neutral Weight: 2000 Weapon Level: 4 Requires Level: 140 Usable By: Rune Knight ATK + 300, if the users base Str is 120 or higher. Aspd - 10 Increases the cooldown of Clashing Spiral by 20 seconds. Drains 600 SP from the user when the item is unequipped.
Item effect script
bonus bAspd,-10;
bonus2 bSkillCooldown,"LK_SPIRALPIERCE",20000;
if (readparam(bStr)>=120) {
   bonus bBaseAtk,300;
}
TRY IT ON

See it on your character

8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LK_SPIRALPIERCE",.@r*5;
bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",max(getskilllv("LK_SPIRALPIERCE"),1),50+.@r*5;
/* Confirm: Success rate */

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
   bonus2 bAddClass,Class_Boss,5;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",5;
   bonus2 bSkillAtk,"RK_SONICWAVE",5;
}
if (.@r >= 9) {
   bonus2 bAddClass,Class_Boss,10;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",10;
   bonus2 bSkillAtk,"RK_SONICWAVE",10;
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,40;
bonus2 bSubRace,RC_Player_Human,40;
bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),1000;
if (.@r >= 7) {
   bonus2 bSkillAtk,"RK_SONICWAVE",20;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
   bonus2 bSubClass,Class_Boss,20;
}
if (.@r >= 9) {
   bonus2 bSkillAtk,"RK_SONICWAVE",30;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",30;
   bonus2 bSubClass,Class_Boss,30;
}

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r >= 7) {
   bonus2 bAddClass,Class_Boss,5;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",5;
   bonus2 bSkillAtk,"RK_SONICWAVE",5;
}
if (.@r >= 9) {
   bonus2 bAddClass,Class_Boss,10;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",10;
   bonus2 bSkillAtk,"RK_SONICWAVE",10;
}
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