
RENEWAL / ITEMS
Illusion Brionac [2]
#630006Weapon
Brionac_IL
Item stats
- ATK
- 210
- Slots
- 2
- Weight
- 300
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Spear
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 120+
- Jobs
- Crusader, Knight, Swordman
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Brionac description & effects
A spear that radiates with the warm, glowing light of pure holiness.
------------------------
ATK + 10%.
------------------------
For every 2 refine level, increase Overbrand damage by 5%.
------------------------
When refined to +7 or higher, increase Overbrand damage by additional 20%.
------------------------
When refined to +9 or higher, increase physical damage against Medium and Large size enemies by 15%.
------------------------
When refined to +11 or higher, increase physical damage against Fish and Demon race monsters by 30%.
------------------------
Set Bonus:
Illusion Brionac [2]
Illusion Saphien's Armor of Ocean [1]
ATK + 5%.
------------------------
When the refine level of each item in the set is 7 or higher, reduce After Cast Delay by 5%.
------------------------
When the total refine level of set is 18 or higher, increase Overbrand damage by 20%.
------------------------
When the total refine level of set is 22 or higher there's a chance to gain ATK + 50 and increase physical damage against Fish and Demon race monsters by 50% for 10 seconds when using Overbrand.
------------------------
Type : Two-handed Spear
Attack : 210
Weight : 300
Weapon Level : 4
Required Level : 120
Jobs : Swordsman Class
Item effect script
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r/2);
if (.@r>=7) {
bonus2 bSkillAtk,"LG_OVERBRAND",20;
}
if (.@r>=9) {
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
}
if (.@r>=11) {
bonus2 bAddRace,RC_Fish,30;
bonus2 bAddRace,RC_Demon,30;
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bAtkRate,5;
if (.@sum >= 7) {
bonus bDelayrate,-5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"LG_OVERBRAND",20;
}
if (.@sum >= 22) {
autobonus3 "{ bonus2 bAddRace,RC_Fish,50; bonus2 bAddRace,RC_Demon,50; bonus bBaseAtk,50; }",1000,10000,"LG_OVERBRAND";
}









