
RENEWAL / ITEMS
Giant's Protection [1]
#28521Armor
Giant_Protection
Item stats
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 1+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Giant's Protection description & effects
A ring worn by the giant who was the protector of ancient temples.
------------------------
Max HP + 5% if the users base Str is 120 or higher.
Max SP + 5% if the users base Str is 120 or higher.
ATK + 50 if the users base Str is 120 or higher.
Physical damage against all class enemies + 5%
------------------------
Set Bonus
Giant Axe
Giant's Protection
Reduces damage taken from Demi-Human race enemies by 3%.
If Giant Axe upgrade level is +7 or higher,
Increases physical damage on boss monsters by 5%.
Increases the damage of High Speed Cart Ram by 5%.
If Giant Axe upgrade level is +9 or higher,
Increases the damage of High Speed Cart Ram by an additional 10%.
Increases physical damage on boss monsters by an additional 10%.
------------------------
Class: Accessory
Weight: 50
Requires Level: 1
Usable By: All Jobs
Item effect script
bonus2 bAddClass,Class_All,5;
if (readparam(bStr)>=120) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bBaseAtk,50;
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"WS_CARTTERMINATION",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",5;
bonus2 bSkillAtk,"RK_SONICWAVE",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",10;
bonus2 bSkillAtk,"RK_SONICWAVE",10;
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,2*(readparam(bStr)/10);
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"RA_ARROWSTORM",5;
bonus2 bSkillAtk,"RA_AIMEDBOLT",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"RA_ARROWSTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}






