Game version
Giant's Protection artwork from Ragnarok Online
RENEWAL / ITEMS

Giant's Protection [1]

#28521Armor

Giant_Protection

Item stats

Slots
1
Weight
50
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Accessory
Gender
Both
Required level
1+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Giant's Protection description & effects

A ring worn by the giant who was the protector of ancient temples. ------------------------ Max HP + 5% if the users base Str is 120 or higher. Max SP + 5% if the users base Str is 120 or higher. ATK + 50 if the users base Str is 120 or higher. Physical damage against all class enemies + 5% ------------------------ Set Bonus Giant Axe Giant's Protection Reduces damage taken from Demi-Human race enemies by 3%. If Giant Axe upgrade level is +7 or higher, Increases physical damage on boss monsters by 5%. Increases the damage of High Speed Cart Ram by 5%. If Giant Axe upgrade level is +9 or higher, Increases the damage of High Speed Cart Ram by an additional 10%. Increases physical damage on boss monsters by an additional 10%. ------------------------ Class: Accessory Weight: 50 Requires Level: 1 Usable By: All Jobs
Item effect script
bonus2 bAddClass,Class_All,5;
if (readparam(bStr)>=120) {
   bonus bMaxHPrate,5;
   bonus bMaxSPrate,5;
   bonus bBaseAtk,50;
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r >= 7) {
   bonus2 bAddClass,Class_Boss,5;
   bonus2 bSkillAtk,"WS_CARTTERMINATION",5;
}
if (.@r >= 9) {
   bonus2 bAddClass,Class_Boss,10;
   bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
   bonus2 bAddClass,Class_Boss,5;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",5;
   bonus2 bSkillAtk,"RK_SONICWAVE",5;
}
if (.@r >= 9) {
   bonus2 bAddClass,Class_Boss,10;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",10;
   bonus2 bSkillAtk,"RK_SONICWAVE",10;
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,2*(readparam(bStr)/10);
if (.@r >= 7) {
   bonus2 bAddClass,Class_Boss,5;
   bonus2 bSkillAtk,"RA_ARROWSTORM",5;
   bonus2 bSkillAtk,"RA_AIMEDBOLT",5;
}
if (.@r >= 9) {
   bonus2 bAddClass,Class_Boss,10;
   bonus2 bSkillAtk,"RA_ARROWSTORM",10;
   bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}
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