
RENEWAL / ITEMS
Giant Axe [1]
#1387Weapon
Giant_Axe
Item stats
- ATK
- 330
- Slots
- 1
- Weight
- 400
- Weapon level
- 3
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Axe
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 50+
- Jobs
- Alchemist, Blacksmith, Crusader, Knight, Merchant, Swordman
- Class tiers
- Upper, All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Giant Axe description & effects
This giant axe seems like it's impossible to pick up and wave.
Class: Two-Handed Axe
Attack: 330
Property: Neutral
Weight: 400
Weapon Level: 3
Requires Level: 50
Usable By: Lord Knight Jobs, Master Smith Jobs, Paladin Jobs, Biochemist Jobs
Increases the damage of High Speed Cart Ram by 15%.
If the user's base Str is 95 or higher,
Hit + 10
Aspd + 3%
Set Bonus
Giant Axe [1]
Giant's Protection [1]
Reduces damage taken from Demi-Human race enemies by 3%.
If Giant Axe [1] upgrade level is +7 or higher,
Increases physical damage on Boss monsters by 5%.
Increases the damage of High Speed Cart Ram by 5%.
If Giant Axe [1] upgrade level is +9 or higher,
Increases physical damage on Boss monsters by an additional 10%.
Increases the damage of High Speed Cart Ram by an additional 10%.
Item effect script
bonus2 bSkillAtk,"WS_CARTTERMINATION",15;
if (readparam(bStr)>=95) {
bonus bHit,10;
bonus bAspdRate,3;
}
TRY IT ON
8 directions · original animationsSee it on your character
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"WS_CARTTERMINATION",15+(getequiprefinerycnt(EQI_HAND_R))*5;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"WS_CARTTERMINATION",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"WS_CARTTERMINATION",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
}
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
bonus2 bSubRace,RC_DemiHuman,30;
if (.@b >= 7) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",8;
bonus2 bAddClass,Class_Boss,20;
}
if (.@b >= 9) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",12;
bonus2 bAddClass,Class_Boss,30;
}
}
Where to get Giant Axe
Using your server rates| Monster | Base chance | Your chance | Notes |
|---|---|---|---|
![]() | 20% | 20% | |
![]() | 0.5% | 0.5% | |
![]() | 0.5% | 0.5% | |
![]() | 0.5% | 0.5% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.












