Game version
Ring of Hero artwork from Ragnarok Online
RENEWAL / ITEMS

Ring of Hero

#28561Armor

Ring_Of_Brave

Item stats

Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Accessory
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Ring of Hero description & effects

A ring made by the adventurers who fought to bring down Morroc. Some say they used the skin of Morroc. Class: Accessory Weight: 10 Requires Level: 100 Usable By: All Jobs Aspd + 10% If the user's base Str is 120 or higher, ATK + 50 Max HP + 5% Max SP + 5%
Item effect script
bonus bAspdRate,10;
if (readparam(bStr) >= 120) {
   bonus bBaseAtk,50;
   bonus bMaxHPrate,5;
   bonus bMaxSPrate,5;
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"SM_BASH",5;
bonus2 bSkillUseSP,"KN_BOWLINGBASH",10;
if (.@r >= 7) {
   bonus2 bSkillAtk,"SM_BASH",100;
   bonus2 bSkillAtk,"KN_BOWLINGBASH",100;
}
if (.@r >= 9) {
   bonus2 bSkillAtk,"SM_BASH",200;
   bonus2 bSkillAtk,"KN_BOWLINGBASH",200;
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"SM_BASH",5;
bonus2 bSkillUseSP,"KN_BOWLINGBASH",10;
if (.@r >= 7) {
   bonus2 bSkillAtk,"SM_BASH",100;
   bonus2 bSkillAtk,"KN_BOWLINGBASH",100;
}
if (.@r >= 9) {
   bonus2 bSkillAtk,"SM_BASH",200;
   bonus2 bSkillAtk,"KN_BOWLINGBASH",200;
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bCriticalAddRace,RC_Undead,50;
bonus2 bCriticalAddRace,RC_Demon,50;
bonus2 bCriticalAddRace,RC_DemiHuman,50;
bonus5 bAutoSpell,"CR_HOLYCROSS",getskilllv("CR_HOLYCROSS"),20,BF_WEAPON|BF_MAGIC,1;
bonus5 bAutoSpell,"AB_DUPLELIGHT",getskilllv("AB_DUPLELIGHT"),20,BF_WEAPON|BF_MAGIC,1;
autobonus2 "{ bonus3 bAutoSpellWhenHit,\"NPC_HELLJUDGEMENT\",3,1000; }",20,5000,BF_WEAPON,"{ active_transform 1871,5000; }";
if (.@r >= 7) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
   bonus2 bSkillAtk,"CR_HOLYCROSS",50;
}
if (.@r >= 9) {
   bonus bAtkRate,15;
   bonus bMatkRate,15;
   bonus2 bSkillAtk,"CR_HOLYCROSS",100;
}

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bCriticalAddRace,RC_Undead,50;
bonus2 bCriticalAddRace,RC_Demon,50;
bonus2 bCriticalAddRace,RC_DemiHuman,50;
bonus5 bAutoSpell,"CR_HOLYCROSS",getskilllv("CR_HOLYCROSS"),20,BF_WEAPON|BF_MAGIC,1;
bonus5 bAutoSpell,"AB_DUPLELIGHT",getskilllv("AB_DUPLELIGHT"),20,BF_WEAPON|BF_MAGIC,1;
autobonus2 "{ bonus3 bAutoSpellWhenHit,\"NPC_HELLJUDGEMENT\",3,1000; }",20,5000,BF_WEAPON,"{ active_transform 1871,5000; }";
if (.@r >= 7) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
   bonus2 bSkillAtk,"CR_HOLYCROSS",50;
}
if (.@r >= 9) {
   bonus bAtkRate,15;
   bonus bMatkRate,15;
   bonus2 bSkillAtk,"CR_HOLYCROSS",100;
}

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
bonus2 bAddMonsterDropItem,522,10;
if (.@r >= 7)
   bonus2 bSkillAtk,"NC_AXETORNADO",20;
if (.@r >= 9)
   bonus2 bSkillAtk,"NC_AXETORNADO",40;

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
bonus2 bAddMonsterDropItem,522,10;
if (.@r >= 7)
   bonus2 bSkillAtk,"NC_AXETORNADO",20;
if (.@r >= 9)
   bonus2 bSkillAtk,"NC_AXETORNADO",40;
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