
RENEWAL / ITEMS
Veteran Sword [3]
#21024Weapon
Veteran_Sword_
Item stats
- ATK
- 180
- Slots
- 3
- Weight
- 200
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Sword
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 80+
- Jobs
- Crusader, Knight, Swordman
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
if (getskilllv("SM_BASH") == 10) {
bonus2 bSkillAtk,"SM_BASH",50;
}
if (getskilllv("KN_BOWLINGBASH") == 10) {
bonus2 bSkillAtk,"KN_BOWLINGBASH",50;
}
bonus bStr,1;
bonus bDex,1;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"SM_BASH",10*getskilllv("RK_ENCHANTBLADE");
bonus2 bSkillAtk,"SM_BASH",10*getskilllv("LK_AURABLADE");
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*getskilllv("RK_ENCHANTBLADE");
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*getskilllv("LK_AURABLADE");
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"SM_BASH",5;
bonus2 bSkillUseSP,"KN_BOWLINGBASH",10;
if (.@r >= 7) {
bonus2 bSkillAtk,"SM_BASH",100;
bonus2 bSkillAtk,"KN_BOWLINGBASH",100;
}
if (.@r >= 9) {
bonus2 bSkillAtk,"SM_BASH",200;
bonus2 bSkillAtk,"KN_BOWLINGBASH",200;
}







