
RENEWAL / ITEMS
Crimson Two-Handed Sword [2]
#21015Weapon
Scarlet_Twohand_Sword
Item stats
- ATK
- 170
- Slots
- 2
- Weight
- 170
- Weapon level
- 3
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Sword
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 70+
- Jobs
- Crusader, Knight, Swordman
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Crimson Two-Handed Sword description & effects
A two-handed sword emitting a red aura.
Type: Weapon
Class: Two-Handed Sword
Attack: 170
Property: Neutral
Weight: 170
Weapon Level: 3
Required Level: 70
Required Job: Swordman Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
Item effect script
.@r = getrefine();
bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225);
bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"KN_BOWLINGBASH",20;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
Where to get Crimson Two-Handed Sword
Using your server rates| Monster | Base chance | Your chance | Notes |
|---|---|---|---|
![]() | 0.5% | 0.5% | Random options: Group_5 |
![]() | 0.5% | 0.5% | Random options: Group_5 |
![]() | 0.5% | 0.5% | Random options: Group_5 |
![]() | 5% | 5% | Random options: Group_5 |
![]() | 2.5% | 2.5% | Random options: Group_5 |
![]() | 2.5% | 2.5% | Random options: Group_5 |
![]() | 2.5% | 2.5% | Random options: Group_5 |
![]() | 0.5% | 0.5% | Random options: Group_5 |
![]() | 2.5% | 2.5% | Random options: Group_5 |
![]() | 0.5% | 0.5% | Random options: Group_5 |
![]() | 0.5% | 0.5% | Random options: Group_5 |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.









