PRE-RENEWAL / MONSTERS
Incarnation of Morocc
#1925DemonMediumGhost 3
Level98
HP1,200,000
SP1
Base EXP0
Job EXP0
ATK (min)16,000
ATK (max)16,001
DEF18
MDEF54
STR60
AGI60
VIT30
INT220
DEX125
LUK20
100% HIT178
95% FLEE298
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1536 ms
- Attack Motion
- 540 ms
- Damage Motion
- 432 ms
- Ai
- 21
- Class
- Boss
Behavior & elements
Elemental damage received
Ghost 3 defenseNeutral0%
Water100%
Earth100%
Fire100%
Wind100%
Poison50%
Holy100%
Dark100%
Ghost175%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
10| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
AssumptioMagic · 361 | 5 | 50% | 1 s5 s recast | idlefriend · cancelable: yes | friendhpltmaxrate90 |
AssumptioMagic · 361 | 5 | 50% | 1 s10 s recast | chasefriend · cancelable: yes | friendhpltmaxrate90 |
AssumptioMagic · 361 | 5 | 50% | 1 s10 s recast | attackfriend · cancelable: yes | friendhpltmaxrate90 |
| EmotionNone · 197 | 1 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 · 9 |
| EmotionNone · 197 | 1 | 100% | No added delay30 s recast | chaseself · cancelable: yes | always0 · 9 |
| EmotionNone · 197 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 · 9 |
HealMagic · 28 | 11 | 100% | 0.3 sNo added delay recast | idlefriend · cancelable: yes | friendhpltmaxrate99 |
HealMagic · 28 | 11 | 100% | 0.3 sNo added delay recast | chasefriend · cancelable: yes | friendhpltmaxrate99 |
HealMagic · 28 | 11 | 100% | 0.3 sNo added delay recast | attackfriend · cancelable: yes | friendhpltmaxrate99 |
HealMagic · 28 | 11 | 100% | 0.3 sNo added delay recast | idleself · cancelable: yes | myhpltmaxrate70 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

