Game version
PRE-RENEWAL / MONSTERS

Incarnation of Morocc

#1925DemonMediumGhost 3

G_MOROCC_4

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Incarnation of Morocc

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Level98
HP1,200,000
SP1
Base EXP0
Job EXP0
ATK (min)16,000
ATK (max)16,001
DEF18
MDEF54
STR60
AGI60
VIT30
INT220
DEX125
LUK20
100% HIT178
95% FLEE298

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
150 ms
Attack Delay
1536 ms
Attack Motion
540 ms
Damage Motion
432 ms
Ai
21
Class
Boss

Behavior & elements

AggressiveDetects hidden playersStatus immuneKnockback immune

Elemental damage received

Ghost 3 defense
Neutral0%
Water100%
Earth100%
Fire100%
Wind100%
Poison50%
Holy100%
Dark100%
Ghost175%
Undead100%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Monster skills

10
SkillLevelChanceCast / delayState & targetCondition
AssumptioAssumptioMagic · 361550%1 s5 s recastidlefriend · cancelable: yesfriendhpltmaxrate90
AssumptioAssumptioMagic · 361550%1 s10 s recastchasefriend · cancelable: yesfriendhpltmaxrate90
AssumptioAssumptioMagic · 361550%1 s10 s recastattackfriend · cancelable: yesfriendhpltmaxrate90
EmotionNone · 1971100%No added delay30 s recastidleself · cancelable: yesalways0 · 9
EmotionNone · 1971100%No added delay30 s recastchaseself · cancelable: yesalways0 · 9
EmotionNone · 1971100%No added delay30 s recastattackself · cancelable: yesalways0 · 9
HealHealMagic · 2811100%0.3 sNo added delay recastidlefriend · cancelable: yesfriendhpltmaxrate99
HealHealMagic · 2811100%0.3 sNo added delay recastchasefriend · cancelable: yesfriendhpltmaxrate99
HealHealMagic · 2811100%0.3 sNo added delay recastattackfriend · cancelable: yesfriendhpltmaxrate99
HealHealMagic · 2811100%0.3 sNo added delay recastidleself · cancelable: yesmyhpltmaxrate70

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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