PRE-RENEWAL / MONSTERS
Zakudam
DemihumanLargeNeutral 3
Elemental damage received Neutral 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 0%
- UndeadUnd
- 100%
- Level
- 82
- HP
- 43,699
- Base EXP
- 27,213
- Job EXP
- 16,300
Combat
- ATK
- 2,000–3,227
- DEF
- 30
- MDEF
- 30
- 100% HIT
- 167
- 95% FLEE
- 237
Attributes
- STR
- 65
- AGI
- 65
- VIT
- 35
- INT
- 75
- DEX
- 80
- LUK
- 15
Zakudam drops
Your rates2%
0.05%
0.05%
0.1%
2%
50%
5%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 3 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 180 ms
- Attack Delay
- 580 ms
- Attack Motion
- 288 ms
- Damage Motion
- 360 ms
- Ai
- 21
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Zakudam
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Schwartzvald Guild DungeonDungeon · schg_dun01 | 20 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Zakudam skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Follower SummonsMagic · 196 | 2 | 100% | No added delayNo added delay recast | idleself · cancelable: no | onspawn0 · 1668 |
| Guided AttackWeapon · 172 | 2 | 5% | 1 s20 s recast | attacktarget · cancelable: no | always0 |
| Piercing AttackWeapon · 158 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Random AttackWeapon · 183 | 5 | 10% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Spear StabWeapon · 58 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













