Game version
PRE-RENEWAL / MONSTERS

Safeguard Chief

DemihumanLargeFire 2

I_HIGH_ORC

Renewal
ANIMATION VIEWER

Safeguard Chief

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Elemental damage received Fire 2 defense

NeutralNeu
100%
WaterWat
175%
EarthEar
25%
FireFir
0%
WindWin
100%
PoisonPoi
125%
HolyHol
100%
DarkDar
100%
GhostGho
75%
UndeadUnd
75%
Level
88
HP
111,111
Base EXP
3,618
Job EXP
1,639

Combat

ATK
428–533
DEF
15
MDEF
5
100% HIT
154
95% FLEE
245

Attributes

STR
55
AGI
46
VIT
55
INT
35
DEX
82
LUK
40
Aggressive

Safeguard Chief drops

Your rates

No item drops in this database.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
150 ms
Attack Delay
1500 ms
Attack Motion
500 ms
Damage Motion
1000 ms
Ai
21
Class
Normal

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Safeguard Chief skills

8
SkillLevelChanceCast / delayState & targetCondition
BashBashWeapon · 5105%1 s5 s recastattacktarget · cancelable: noalways0
BashBashWeapon · 5105%1 s5 s recastchasetarget · cancelable: noalways0
EmotionNone · 197120%No added delay5 s recastchaseself · cancelable: yesalways0
GuardGuardWeapon · 24955%No added delay5 min recastchaseself · cancelable: yeslongrangeattacked
Magnum BreakMagnum BreakWeapon · 775%0.5 s5 s recastattackself · cancelable: noalways0
Pulse StrikeWeapon · 661220%No added delay10 s recastchaseself · cancelable: yesalways0
Pulse StrikeWeapon · 66125%No added delay10 s recastattackself · cancelable: yesalways0
Shadow Attribute AttackWeapon · 19035%0.5 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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