Game version
RENEWAL / MONSTERS

Orc Elite Guard

DemihumanLargeFire 2

I_HIGH_ORC

Pre-Renewal
ANIMATION VIEWER

Orc Elite Guard

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Elemental damage received Fire 2 defense

NeutralNeu
100%
WaterWat
175%
EarthEar
80%
FireFir
0%
WindWin
100%
PoisonPoi
150%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
80%
Level
81
HP
44,193
Base EXP
0
Job EXP
0

Combat

ATK
586–801
MATK
217–307
DEF
101
MDEF
45
100% HIT
297
95% FLEE
309

Attributes

STR
75
AGI
16
VIT
40
INT
31
DEX
83
LUK
20
Aggressive

Orc Elite Guard drops

Your rates

No item drops in this database.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
150 ms
Attack Delay
1500 ms
Attack Motion
500 ms
Damage Motion
1000 ms
Ai
21
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Orc Elite Guard skills

8
SkillLevelChanceCast / delayState & targetCondition
BashBashWeapon · 5105%1 s5 s recastattacktarget · cancelable: noalways0
BashBashWeapon · 5105%1 s5 s recastchasetarget · cancelable: noalways0
EmotionNone · 197120%No added delay5 s recastchaseself · cancelable: yesalways0
GuardGuardWeapon · 24955%No added delay5 min recastchaseself · cancelable: yeslongrangeattacked
Magnum BreakMagnum BreakWeapon · 775%0.5 s5 s recastattackself · cancelable: noalways0
Pulse StrikeWeapon · 661220%No added delay10 s recastchaseself · cancelable: yesalways0
Pulse StrikeWeapon · 66125%No added delay10 s recastattackself · cancelable: yesalways0
Shadow Attribute AttackWeapon · 19035%0.5 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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