RENEWAL / MONSTERS
Orc Elite Guard
DemihumanLargeFire 2
Elemental damage received Fire 2 defense
- NeutralNeu
- 100%
- WaterWat
- 175%
- EarthEar
- 80%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 80%
- Level
- 81
- HP
- 44,193
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 586–801
- MATK
- 217–307
- DEF
- 101
- MDEF
- 45
- 100% HIT
- 297
- 95% FLEE
- 309
Attributes
- STR
- 75
- AGI
- 16
- VIT
- 40
- INT
- 31
- DEX
- 83
- LUK
- 20
Orc Elite Guard drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1500 ms
- Attack Motion
- 500 ms
- Damage Motion
- 1000 ms
- Ai
- 21
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Orc Elite Guard skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
BashWeapon · 5 | 10 | 5% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
BashWeapon · 5 | 10 | 5% | 1 s5 s recast | chasetarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 |
GuardWeapon · 249 | 5 | 5% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
Magnum BreakWeapon · 7 | 7 | 5% | 0.5 s5 s recast | attackself · cancelable: no | always0 |
| Pulse StrikeWeapon · 661 | 2 | 20% | No added delay10 s recast | chaseself · cancelable: yes | always0 |
| Pulse StrikeWeapon · 661 | 2 | 5% | No added delay10 s recast | attackself · cancelable: yes | always0 |
| Shadow Attribute AttackWeapon · 190 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.





