
PRE-RENEWAL / SKILLS
Hidden Water
#538Magic
NJ_SUITON
Skill ID538
Max level10
Damage typeMagic
TargetGround
Hidden Water skill description
Watery Evasion
Max Level: 10
25Requirement: Freezing Spear 5
Skill Form: Active, Area Enchantment
Description: Creates a water pool that will
affect enemies within range by decreasing
their AGI and reducing Movement Speed by
half. All Ninja Class characters, including the
caster, are immune to these AGI and
Movement Speed penalties.
Enables the use of Water Ball and Aqua
Benedicta for other players.
Each cast consumes 1 Ice Stone.
[Lv 1]: Area 3x3, 15 sec, Agi -0
[Lv 2]: Area 3x3, 20 sec, Agi -3
[Lv 3]: Area 3x3, 25 sec, Agi -3
[Lv 4]: Area 5x5, 30 sec, Agi -3
[Lv 5]: Area 5x5, 35 sec, Agi -5
[Lv 6]: Area 5x5, 40 sec, Agi -5
[Lv 7]: Area 7x7, 45 sec, Agi -5
[Lv 8]: Area 7x7, 50 sec, Agi -8
[Lv 9]: Area 7x7, 55 sec, Agi -8
[Lv 10]: Area 9x9, 60 sec, Agi -8
Comments: Watery Evasion has no effect on
the damage of Freezing Spear, despite older
translations stating otherwise. That effect is
only present post Renewal.
Similar to Quagmire, this skill will affect allies
in PvP environments, such as WoE. However,
unlike other speed debilitating skills, it does
not force cancels effects such as Increase AGI,
Two-Hand Quicken or Adrenaline Rush.
A rather unique property of Watery Evasion is
that it has the ability to force stop enemies
from moving. This effect only takes place the
instant in which a target enters the area of the
spell. There is no binding effect, the victim is
able to move immediately after being force
stopped.
Using Watery Evasion while a Blaze Shield is
active will remove the Blaze Shield. Likewise,
using Blaze Shield removes any active Watery
Evasion you may have placed previously.
Requirements
Ninja
- Spear of Ice level 5
Resources & equipment
- Item Cost
- Item
- Ice_Stone
- Amount
- 1
Level scaling
Database values before character stats, equipment and server-specific adjustments. A dash means that the source has no value for that level.
| Level | SP cost | Range (cells) | Hits | Cast time (ms) | Duration (ms) | Secondary duration (ms) |
|---|---|---|---|---|---|---|
| 1 | 15 | 9 | 1 | 3,000 | 15,000 | 15,000 |
| 2 | 18 | 9 | 1 | 3,000 | 20,000 | 20,000 |
| 3 | 21 | 9 | 1 | 3,000 | 25,000 | 25,000 |
| 4 | 24 | 9 | 1 | 3,000 | 30,000 | 30,000 |
| 5 | 27 | 9 | 1 | 3,000 | 35,000 | 35,000 |
| 6 | 30 | 9 | 1 | 3,000 | 40,000 | 40,000 |
| 7 | 33 | 9 | 1 | 3,000 | 45,000 | 45,000 |
| 8 | 36 | 9 | 1 | 3,000 | 50,000 | 50,000 |
| 9 | 39 | 9 | 1 | 3,000 | 55,000 | 55,000 |
| 10 | 42 | 9 | 1 | 3,000 | 60,000 | 60,000 |









