
RENEWAL / ITEMS
Taurus Sword [1]
#1100Weapon
Taurus_Sword_J
Item stats
- ATK
- 10
- Slots
- 1
- Weight
- 100
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- Any level
- Jobs
- Alchemist, Assassin, Blacksmith, Crusader, Knight, Merchant, Novice, Rogue, Super Novice, Swordman, Thief
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,50+BaseLevel;
bonus2 bAddItemHealRate,501,100;
bonus2 bAddItemHealRate,502,100;
bonus2 bAddItemHealRate,503,100;
bonus2 bAddItemHealRate,504,100;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bHit,20;
bonus bAspdRate,10;
bonus bAtkRate,50;
if (.@r>=7) {
.@val = 50;
if (.@r>=9)
.@val += 50;
bonus2 bIgnoreDefRaceRate,RC_All,.@val;
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist)
bonus2 bSkillCooldown,"GN_CART_TORNADO",-200;



