
RENEWAL / ITEMS
Hyunrok Cannon Shadow Earring
#1270031Shadow Gear
S_SU_HRC_Earring
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadow Gear
- Equipment position
- Shadow right accessory
- Gender
- Both
- Required level
- 200+
- Jobs
- Spirit Handler
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Hyunrok Cannon Shadow Earring description & effects
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Hyunrok Cannon increased by 5%.
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For every 2 Refine Levels, MATK + 10.
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For every 3 Refine Levels, Damage of Hyunrok Cannon additionally increased by 1%.
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Set Bonus:
Hyunrok Cannon Shadow Earring
Hyunrok Cannon Shadow Pendant
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
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Set Bonus:
Hyunrok Cannon Shadow Earring
Hyunrok Cannon Shadow Pendant
Master Shadow Weapon
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
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Type: Shadow Equipment
Location: Earring
Weight: 0
Required Level: 200
Jobs: Spirit Handler
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",5+(.@r/3);
bonus bMatk,10*(.@r/2);
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}


