
RENEWAL / ITEMS
RWC Memory Knife [1]
#13092Weapon
RWC_Memory_Knife
Item stats
- ATK
- 50
- Slots
- 1
- Weight
- 65
- Weapon level
- 3
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 1+
- Jobs
- Alchemist, Archer, Assassin, Bard Dancer, Blacksmith, Crusader, Hunter, Kagerou Oboro, Knight, Mage, Merchant, Ninja, Novice, Rogue, Sage, Soul Linker, Super Novice, Swordman, Thief, Wizard
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping
RWC Memory Knife description & effects
A dagger richly decorated with gold throughout the handle created for the 2012 RWC (Ragnarok World Championship).
Class: Dagger
Attack: 50
Weight: 65
Weapon Level: 3
Requires Level: 1
Usable By: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
ATK +20 and MATK +20 per 3 upgrade levels of RWC Memory Knife [1].
If upgrade level is +6 or higher, ATK + 5% and MATK + 5%.
If upgrade level is +9 or higher, ATK + 5% and MATK + 5%.
Adds a low chance of casting Level 1 Weapon Perfection on the user when performing a physical attack.
Set Bonus
RWC Memory Knife [1]
RWC 2012 Ring
+10 ATK per upgrade level of RWC Memory Knife [1].
Set Bonus
RWC Memory Knife [1]
RWC 2012 Pendant
+10 MATK per upgrade level of RWC Memory Knife [1].
These set bonuses do not work with the card-slotted RWC accessories.
Item effect script
.@r = getrefine();
bonus bBaseAtk,20*(.@r/3);
bonus bMatk,20*(.@r/3);
if (.@r>=9) {
.@i = 1;
bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,10,0;
}
if (.@r>=6) {
.@rate = 5*(.@i+1);
bonus2 bAddRace,RC_All,.@rate;
bonus2 bMagicAddRace,RC_All,.@rate;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10);
Set 2
Set effect
bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*10;
Set 3
Set effect
bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*10;
Set 4
Set effect
bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*10);
Set 5
Set effect
bonus bMatk,(getequiprefinerycnt(EQI_HAND_R)*10);
Set 6
Set effect
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10;




