Game version
RWC Memory Knife artwork from Ragnarok Online
RENEWAL / ITEMS

RWC Memory Knife [1]

#13092Weapon

RWC_Memory_Knife

Item stats

ATK
50
Slots
1
Weight
65
Weapon level
3
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
Dagger
Equipment position
Weapon
Gender
Both
Required level
1+
Jobs
Alchemist, Archer, Assassin, Bard Dancer, Blacksmith, Crusader, Hunter, Kagerou Oboro, Knight, Mage, Merchant, Ninja, Novice, Rogue, Sage, Soul Linker, Super Novice, Swordman, Thief, Wizard
Class tiers
All tiers
Refineable
Yes
Trading & storage
Restricted: Dropping

RWC Memory Knife description & effects

A dagger richly decorated with gold throughout the handle created for the 2012 RWC (Ragnarok World Championship). Class: Dagger Attack: 50 Weight: 65 Weapon Level: 3 Requires Level: 1 Usable By: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs ATK +20 and MATK +20 per 3 upgrade levels of RWC Memory Knife [1]. If upgrade level is +6 or higher, ATK + 5% and MATK + 5%. If upgrade level is +9 or higher, ATK + 5% and MATK + 5%. Adds a low chance of casting Level 1 Weapon Perfection on the user when performing a physical attack. Set Bonus RWC Memory Knife [1] RWC 2012 Ring +10 ATK per upgrade level of RWC Memory Knife [1]. Set Bonus RWC Memory Knife [1] RWC 2012 Pendant +10 MATK per upgrade level of RWC Memory Knife [1]. These set bonuses do not work with the card-slotted RWC accessories.
Item effect script
.@r = getrefine();
bonus bBaseAtk,20*(.@r/3);
bonus bMatk,20*(.@r/3);
if (.@r>=9) {
   .@i = 1;
   bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,10,0;
}
if (.@r>=6) {
   .@rate = 5*(.@i+1);
   bonus2 bAddRace,RC_All,.@rate;
   bonus2 bMagicAddRace,RC_All,.@rate;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10);

Set 2

Set effect

bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*10;

Set 3

Set effect

bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*10;

Set 4

Set effect

bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*10);

Set 5

Set effect

bonus bMatk,(getequiprefinerycnt(EQI_HAND_R)*10);

Set 6

Set effect

bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10;
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