Game version
Glorious Shotgun artwork from Ragnarok Online
RENEWAL / ITEMS

Glorious Shotgun

#13178Weapon

Krieger_Shotgun1

Item stats

ATK
110
Weight
0
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Shotgun
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
80+
Jobs
Gunslinger, Rebellion
Class tiers
All tiers
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction

Glorious Shotgun description & effects

A weapon that has been designed specifically for battles against humans. Account Bound Class: Shotgun Attack: 110 Property: Neutral Weight: 0 Weapon Level: 4 Requires Level: 80 Usable By: Gunslinger Jobs Increases physical damage on Demi-Human race targets by 55%. Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 55%. Bypass 20% of hard defense of Human Player race targets when performing a physical attack. Increases the damage of Triple Action by 30%. This item is indestructible in battle. If upgrade level is +6 or higher, Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack. Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack. Enables Level 1 Slaughter. If upgrade level is +9 or higher, Increases the damage of Spread Shot by 3% per upgrade level of the item. Adds a 20% chance of inflicting Stun on the target when using Spread Shot.
Item effect script
bonus2 bAddRace,RC_DemiHuman,55;
bonus2 bAddRace,RC_Player_Human,55;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bSplashRange,1;
bonus2 bSkillAtk,"GS_TRIPLEACTION",30;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,pow(min(.@r,14)-4,2);
   bonus2 bAddRace,RC_Player_Human,pow(min(.@r,14)-4,2);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
   bonus2 bSkillAtk,"GS_SPREADATTACK",.@r * 2;
   bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000;
}
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