
RENEWAL / ITEMS
Save the King [3]
#13465Weapon
Save_The_King
Item stats
- ATK
- 170
- MATK
- 130
- Slots
- 3
- Weight
- 60
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 100+
- Jobs
- Crusader
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Save the King description & effects
MATK + 130.
------------------------
This option below is only applied when you didn't learn Peco Peco Ride.
Remove weapon's size damage penalty to all monsters.
For every refine level :
Increases Holy Cross damage by 20%.
Increases Grand Cross damage by 20%.
Increases Bash damage by 20%.
For every level of Spear Quicken learned :
Increases ASPD by 3%, CRIT +3, Flee +2.
------------------------
When refined to +9 or higher,
Increases heal effectiveness by 40%.
Increase rate of incoming recovery skills and items by 15%.
------------------------
When refined to +10 or higher,
Increases heal effectiveness by additional 40%.
Increase rate of incoming recovery skills and items by additional 15%.
------------------------
When refined to +11 or higher,
All Basic Status +10.
------------------------
When refined to +12 or higher,
ATK and MATK +120.
------------------------
Type : Sword
Attack : 170
Weight : 60
Weapon Level : 4
Required Level : 100
Class : Royal Guard Class
Item effect script
.@r = getrefine();
bonus bAtkEle,Ele_Ghost;
if (getskilllv("KN_RIDING") < 1) {
bonus bNoSizeFix;
bonus bFlee,2*getskilllv("CR_SPEARQUICKEN");
bonus bCritical,3*getskilllv("CR_SPEARQUICKEN");
bonus bAspdRate,3*getskilllv("CR_SPEARQUICKEN");
bonus2 bSkillAtk,"CR_GRANDCROSS",20*.@r;
bonus2 bSkillAtk,"SM_BASH",20*.@r;
bonus2 bSkillAtk,"CR_HOLYCROSS",20*.@r;
if (.@r>=6) {
bonus bHealPower,40;
bonus bHealPower2,15;
bonus bAddItemHealRate,15;
if (.@r>=8) {
bonus bHealPower,40;
bonus bHealPower2,15;
bonus bAddItemHealRate,15;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"CR_GRANDCROSS",20*.@r;
bonus2 bSkillAtk,"SM_BASH",20*.@r;
bonus2 bSkillAtk,"CR_HOLYCROSS",20*.@r;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSkillAtk,"CR_GRANDCROSS",20*.@r;
bonus2 bSkillAtk,"SM_BASH",20*.@r;
bonus2 bSkillAtk,"CR_HOLYCROSS",20*.@r;



