Game version
Robe Of Affection artwork from Ragnarok Online
RENEWAL / ITEMS

Robe Of Affection

#15029Armor

Robe_Of_Affection

Item stats

DEF
22
Weight
30
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
100+
Jobs
Priest
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Robe Of Affection description & effects

A blessed artifact, said to have been used by priests to ease the suffering of people during an ancient war. Class: Armor Defense: 22 Property: Holy Weight: 30 Requires Level: 100 Usable By: Arch Bishop Int + 1 Mdef + 10 Reduces the SP cost of Clementia by 50. The user's property becomes Level 1 Holy. Set Bonus Wand of Affection [2] Robe of Affection Shoes of Affection Shawl of Affection Increases the recovery rate of recovery skills by 25%. Increases SP cost of Heal by 20. Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 2 seconds. Set Bonus Empowered Wand of Affection [1] Robe of Affection Shoes of Affection Shawl of Affection Increases the recovery rate of recovery skills by 45%. Increases SP cost of Heal by 50. Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 3 seconds.
Item effect script
bonus bDefEle,Ele_Holy;
bonus bMdef,10;
bonus bInt,1;
bonus2 bSkillUseSP,"AB_CLEMENTIA",50;

Equipment sets

Set 1

Set effect

bonus bHealPower,25;
bonus2 bSkillUseSP,"AL_HEAL",-20;
bonus2 bSkillCooldown,"AB_CLEARANCE",-2000;
bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-2000;
bonus2 bSkillCooldown,"AB_LAUDARAMUS",-2000;

Set 2

Set effect

bonus bHealPower,45;
bonus2 bSkillUseSP,"AL_HEAL",-50;
bonus3 bAutoSpellWhenHit,"AB_SILENTIUM",1,100;
bonus2 bSkillCooldown,"AB_CLEARANCE",-3000;
bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000;
bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000;

Where to get Robe Of Affection

Using your server rates
MonsterBase chanceYour chanceNotes
CaratCaratNormal · 12670.05%0.05%
Elusive CaratElusive CaratNormal · 28770.25%0.25%

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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