Game version
Medical Scrubs artwork from Ragnarok Online
RENEWAL / ITEMS

Medical Scrubs [1]

#15205Armor

Holy_Coat

Item stats

DEF
50
Slots
1
Weight
100
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Medical Scrubs description & effects

Clothing worn by medics working in the battlefields. Class: Armor Defense: 50 Property: Neutral Weight: 100 Required Level: 100 Required Jobs: All Jobs Mdef + 10 Reduces the cast delay of skills by 10%. Increases the recovery rate of recovery skills by 2%. Increases the recovery rate of incoming recovery skills by 1%. If upgrade level is +7 or higher, Def + 50 Increases the recovery rate of recovery skills by an additional 4%. Increases the recovery rate of incoming recovery skills by an additional 2%. This item is indestructible in battle. If upgrade level is +8 or higher, Additional Def + 100 Increases physical damage on Demi-Human race targets by 7%. Increases the recovery rate of recovery skills by an additional 6%. Increases the recovery rate of incoming recovery skills by an additional 3%. If upgrade level is +9 or higher, Additional Def + 150 Increases the recovery rate of incoming recovery skills by an additional 3%. Increases resistance to Stone Curse by 50%. Set Bonus Argiope Card Medical Scrubs If upgrade level is +9 or higher, Immune to Frozen.
Item effect script
.@r = getrefine();
bonus bMdef,10;
bonus bDelayrate,-10;
.@val = 1;
if (.@r >= 7) {
   .@def = 50;
   bonus bUnbreakableArmor,1;
   .@val += 2;
   if (.@r >= 8) {
      .@def += 100;
      .@val += 3;
      bonus2 bSubRace,RC_DemiHuman,7;
      bonus2 bSubRace,RC_Player_Human,7;
      if (.@r >= 9) {
         .@def += 150;
         .@val += 4;
         bonus2 bResEff,Eff_Stone,5000;
      }
   }
   bonus bDef,.@def;
}
bonus bHealPower,2*.@val;
bonus bHealPower2,.@val;
bonus bAddItemHealRate,.@val;

Equipment sets

Set 1

Set effect

if (getequiprefinerycnt(EQI_ARMOR) >= 9) {
   bonus2 bResEff,Eff_Freeze,10000;
}
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