
RENEWAL / ITEMS
Antonio's Coat [1]
#15249Armor
Antonio_Coat
Item stats
- DEF
- 50
- Slots
- 1
- Weight
- 40
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Antonio's Coat description & effects
A replica of the coat Antonio is wearing. Once worn, you feel like you could become the NEW Antonio.
Class: Armor
Defense: 50
Property: Neutral
Weight: 40
Requires Level: 100
Usable By: All Jobs
Reduces the variable casting time of skills by 10%.
If upgrade level is +7 or higher,
Mdef + 5
Perfect Dodge + 1
This item is indestructible in battle.
If upgrade level is +8 or higher,
Additional Mdef + 10
Additional Perfect Dodge + 1
Reduces damage taken from Demi-Human race enemies by 7%.
If upgrade level is +9 or higher,
Additional Mdef + 15
Additional Perfect Dodge + 1
Reduces damage taken from Critical Slash by 100%.
Set Bonus
Antonio Card
Antonio's Coat
Def + 250
Reduces damage taken from Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 5%.
Enables Level 1 Teleport.
Disables the following effects of Antonio Card: Adds a 50% chance of casting Level 1 Teleport on the user when receiving a physical attack.
If upgrade level is +7 or higher,
Immune to Frozen.
If upgrade level is +9 or higher,
Prevents the user from being knocked back.
Item effect script
bonus bVariableCastrate,-10;
.@r = getrefine();
if (.@r >= 7) {
.@mdef = 5;
.@pd = 1;
bonus bUnbreakableArmor;
if (.@r >= 8) {
.@mdef += 10;
.@pd += 1;
bonus2 bSubRace,RC_DemiHuman,7;
}
if (.@r >= 9) {
.@mdef += 15;
.@pd += 1;
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
}
bonus bMdef,.@mdef;
bonus bFlee2,.@pd;
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bDef,250;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Dark,-5;
skill "AL_TELEPORT",1;
bonus4 bAutoSpellWhenHit,"AL_TELEPORT",1,-500,0;
if (.@r >= 7) {
bonus2 bResEff,Eff_Freeze,10000;
if (.@r >= 9) {
bonus bNoKnockback;
}
}




