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RENEWAL / ITEMS
Meta Angel Figure (OSM) [1]
#15434Armor
Golden_Angel_Statue_YG
Item stats
- DEF
- 15
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 1+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bMaxHP,300;
bonus bMaxSP,100;
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
if (BaseJob == Job_Knight) {
if (getskilllv("KN_SPEARMASTERY") == 10)
skill "CR_SPEARQUICKEN",5;
}
if (BaseJob == Job_Crusader) {
if (getskilllv("CR_SPEARQUICKEN") == 10)
bonus3 bAutoSpell,"KN_SPEARBOOMERANG",3,120;
}
if (BaseJob == Job_Assassin) {
if (getskilllv("AS_KATAR") == 10)
bonus2 bSkillAtk,"AS_GRIMTOOTH",35;
}
if (BaseJob == Job_Rogue) {
if (getskilllv("RG_PLAGIARISM") == 10)
skill "MO_TRIPLEATTACK",5;
}
if (BaseJob == Job_Hunter) {
if (getskilllv("HT_BEASTBANE") == 10)
bonus3 bAutoSpell,"BS_ADRENALINE",1,70;
}
if (BaseJob == Job_Bard) {
if (getskilllv("BA_MUSICALLESSON") == 10)
bonus3 bAutoSpell,"CG_ARROWVULCAN",5,120;
}
if (BaseJob == Job_Dancer) {
if (getskilllv("DC_DANCINGLESSON") == 10)
bonus3 bAutoSpell,"CG_ARROWVULCAN",5,120;
}
if (BaseJob == Job_Priest) {
if (getskilllv("PR_ASPERSIO") == 5)
bonus3 bAutoSpell,"CR_HOLYCROSS",5,120;
}
if (BaseJob == Job_Monk) {
if (getskilllv("MO_IRONHAND") == 10)
bonus2 bSkillAtk,"MO_TRIPLEATTACK",35;
}
if (BaseJob == Job_Wizard) {
if (getskilllv("WZ_WATERBALL") == 5)
skill "NJ_SUITON",7;
}
if (BaseJob == Job_Sage) {
if (getskilllv("SA_FLAMELAUNCHER") == 5)
bonus3 bAutoSpell,"NJ_KOUENKA",5,70;
if (getskilllv("SA_FROSTWEAPON") == 5)
bonus3 bAutoSpell,"NJ_HYOUSENSOU",5,70;
if (getskilllv("SA_LIGHTNINGLOADER") == 5)
bonus3 bAutoSpell,"NJ_HUUJIN",5,70;
}
if (BaseJob == Job_Blacksmith) {
if (getskilllv("BS_WEAPONRESEARCH") == 10)
bonus3 bAutoSpell,"ITM_TOMAHAWK",1,120;
}
if (BaseJob == Job_Alchemist) {
if (getskilllv("AM_AXEMASTERY") == 10)
bonus2 bSkillAtk,"MC_CARTREVOLUTION",50;
}
if (.@r>=5) {
bonus bAllStats,1;
bonus2 bExpAddRace,RC_All,10;
}
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