
RENEWAL / ITEMS
Glorious Morning Star
#1546Weapon
Krieger_Onehand_Mace1
TypeWeapon
Weapon classMace
Equipment positionWeapon
GenderBoth
Weight0
Buy price20 z
Sell price10 z
ATK130
Required level80
Weapon level4
Description
A weapon that has been designed specifically for battles against humans.
Account Bound
Class: Mace
Attack: 130
Property: Neutral
Weight: 0
Weapon Level: 4
Requires Level: 80
Usable By: Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
Increases physical damage on Demi-Human race targets by 75%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Aspd + 5%
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter.
If upgrade level is +9 or higher,
Additional Aspd + 5%
Adds a 20% chance of inflicting Stun on the target when performing a physical attack.
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon
- Jobs
- Acolyte
- Yes
- Alchemist
- Yes
- Blacksmith
- Yes
- Crusader
- Yes
- Knight
- Yes
- Merchant
- Yes
- Monk
- Yes
- Novice
- Yes
- Priest
- Yes
- Super Novice
- Yes
- Swordman
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
- No Drop
- Yes
- No Trade
- Yes
- No Cart
- Yes
- No Storage
- Yes
- No Guild Storage
- Yes
- No Mail
- Yes
- No Auction
- Yes
Item effect script
bonus2 bAddRace,RC_DemiHuman,75;
bonus2 bAddRace,RC_Player_Human,75;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
bonus bAspdRate,5;
}
if (.@r>8) {
bonus2 bAddEff,Eff_Stun,2000;
bonus bAspdRate,5;
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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