
RENEWAL / ITEMS
Valkyrie Hammer [4]
#16051Weapon
Valkyrie_Hammer
TypeWeapon
Weapon classMace
Equipment positionWeapon
GenderBoth
Weight10
Buy price0 z
Sell price0 z
ATK50
Slots4
Required level70
Weapon level4
Description
The royal hammer of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Class: Mace
Attack: 50
Property: Neutral
Weight: 10
Weapon Level: 4
Required Level: 70
Required Jobs: Novice, Swordman Jobs, Merchant Jobs, Acolyte Jobs
MATK + 50
Novice Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Additional Max HP + 200 per upgrade level of the item.
Max SP + 400
ATK + 150
Additional MATK + 200
Hit + 10
Perfect Dodge + 1 per upgrade level of the item.
Aspd + 1% per upgrade level of the item.
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Reduces the SP cost of skills by 5%.
Swordman Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Max SP + 100
Merchant Bonus
ATK + 100
Hit + 10
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Priest Bonus
ATK + 50
Additional MATK + 100
Aspd + 1% per upgrade level of the item.
Monk Bonus
Max SP + 200
Perfect Dodge + 1 per upgrade level of the item.
Reduces the SP cost of skills by 5%.
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon
- Jobs
- Acolyte
- Yes
- Alchemist
- Yes
- Blacksmith
- Yes
- Crusader
- Yes
- Knight
- Yes
- Merchant
- Yes
- Monk
- Yes
- Novice
- Yes
- Priest
- Yes
- Super Novice
- Yes
- Swordman
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus bMatk,50;
if (BaseJob == Job_Novice) {
bonus bBaseAtk,150;
bonus bMatk,200;
bonus bUseSPrate,-5;
bonus bHit,10;
bonus bMaxHP,500+(200*.@r);
bonus bMaxSP,400;
bonus bVit,.@r;
bonus bFlee2,.@r;
bonus bAspdRate,.@r;
bonus bVariableCastrate,-.@r/2;
}
if (BaseClass == Job_Swordman) {
bonus bVit,.@r;
bonus bMaxHP,500;
bonus bMaxSP,100;
}
if (BaseJob == Job_Priest) {
bonus bBaseAtk,50;
bonus bMatk,100;
bonus bAspdRate,.@r;
}
if (BaseJob == Job_Monk) {
bonus bMaxSP,200;
bonus bUseSPrate,-5;
bonus bFlee2,.@r;
}
if (BaseClass == Job_Merchant) {
bonus bBaseAtk,100;
bonus bHit,10;
bonus bVariableCastrate,-.@r/2;
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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