
RENEWAL / ITEMS
Glorious Hunter Bow
#1743Weapon
Krieger_Bow1
View Glorious Hunter Bow in Pre-Renewal
Item stats
- ATK
- 100
- Weight
- 0
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 80+
- Jobs
- Archer, Bard Dancer, Hunter, Rogue, Thief
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction
Glorious Hunter Bow description & effects
A weapon that has been designed specifically for battles against humans.
Account Bound
Class: Bow
Attack: 100
Property: Neutral
Weight: 0
Weapon Level: 4
Requires Level: 80
Usable By: Thief, Archer Jobs, Rogue Jobs
Increases physical damage on Demi-Human race targets by 55%.
Increases physical damage on Human Player race targets by 55%.
Increases critical damage on targets by 2% per upgrade level of the item.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter.
If upgrade level is +9 or higher,
Increases the damage of Double Strafe by 20%.
Item effect script
bonus2 bAddRace,RC_DemiHuman,55;
bonus2 bAddRace,RC_Player_Human,55;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
.@r = getrefine();
bonus bCritAtkRate,min(10,.@r)*2;
bonus bUnbreakableWeapon;
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8)
bonus2 bSkillAtk,"AC_DOUBLE",20;
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