
RENEWAL / ITEMS
Thornbush Hairband [1]
#18804Armor
Thornbush_Hairband
Item stats
- DEF
- 5
- Slots
- 1
- Weight
- 30
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 10+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Thornbush Hairband description & effects
A hairband made of thorns that only grow on the top floor of a tower.
INT + 1, DEX + 1.
Increase magic damage to Fire, Water, Wind, Earth property type monsters by 5%.
When refined to +5 or higher, increase magic damage to Fire, Water, Wind, Earth property type monsters by additional 5% per 1 refine rate (Benefits capped at refine rate +10)
When equipped with Thorn Staff of Darkness, MATK + 10 per 1 refine rate of Thorn Staff of Darkness. (Benefits capped at refine rate +10)
Type : Helm Defense : 5
Location : Upper Weight : 30
Required Level : 10
Class : All
Item effect script
.@r = getrefine();
bonus bInt,1;
bonus bDex,1;
bonus2 bMagicAddEle,Ele_Fire,5;
bonus2 bMagicAddEle,Ele_Water,5;
bonus2 bMagicAddEle,Ele_Wind,5;
bonus2 bMagicAddEle,Ele_Earth,5;
if (.@r>=5) {
bonus2 bMagicAddEle,Ele_Fire,min(.@r,10)*2;
bonus2 bMagicAddEle,Ele_Water,min(.@r,10)*2;
bonus2 bMagicAddEle,Ele_Wind,min(.@r,10)*2;
bonus2 bMagicAddEle,Ele_Earth,min(.@r,10)*2;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bMatk,10*min(getequiprefinerycnt(EQI_HAND_R),10);
Set 2
Set effect
bonus bMatk,10*min(getequiprefinerycnt(EQI_HAND_R),10);








