
RENEWAL / ITEMS
Imperial Feather
#18823Armor
Imperial_Feather
Item stats
- Weight
- 50
- Armor level
- 1
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Mid)
- Gender
- Both
- Required level
- 70+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Imperial Feather description & effects
A hair accessory made from a griffon feather.
Class: Headgear
Position: Middle
Defense: 0
Weight: 50
Requires Level: 70
Usable By: All Jobs
Aspd + 1%
Additional Aspd + 1%, if the users base Agi is 108 or higher.
Aspd + 1, if the users base Agi is 108 or higher.
Reduces damage taken from Wind property attacks by 5%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%.
Set Bonus
Imperial Feather
Imperial Ring [1]
Reduces the variable casting time of Grand Cross by 100%.
Increases the damage of Genesis Ray by 1% for every 30 base levels.
Increases the damage of Grand Cross by 1% for every base level.
Reduces the SP cost of Genesis Ray by 10.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Banishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
Set Bonus
Imperial Feather
Royal Guard Necklace
ATK + 40
Additional ATK + 60, if the users base Agi is 108 or higher.
Additional ATK + 80, if the users base Agi is 120 or higher.
Aspd + 3%
Additional Aspd + 5%, if the users base Agi is 108 or higher.
Additional Aspd + 7%, if the users base Agi is 120 or higher.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Agi is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Agi is 120 or higher.
Immune to Blind and Silence.
Set Bonus
Imperial Feather
Imperial Glove [1]
Reduces the cooldown of Overbrand by 2 seconds.
Increases long-ranged damage on targets by 2% per level of Cannon Spear known.
Increases long-ranged damage on targets by an additional 2% per level of Overbrand known.
Increases the damage of Cannon Spear by 30%.
Increases the damage of Overbrand by 20%.
Item effect script
bonus bAspdRate,1;
bonus2 bSubEle,Ele_Wind,5;
if (readparam(bAgi)>107) {
bonus bAspd,1;
bonus bAspdRate,1;
}
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Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
bonus2 bSkillAtk,"LG_SHIELDPRESS",20;
Set 2
Set effect
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15;
bonus2 bSkillUseSP,"LG_CANNONSPEAR",10;
bonus2 bSkillUseSP,"CR_GRANDCROSS",30;
bonus2 bSkillUseSP,"LG_SHIELDPRESS",5;
Set 3
Set effect
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15;
bonus2 bSkillUseSP,"LG_CANNONSPEAR",10;
bonus2 bSkillUseSP,"CR_GRANDCROSS",30;
bonus2 bSkillUseSP,"LG_SHIELDPRESS",5;
Set 4
Set effect
.@atk = 40;
.@aspd = 3;
.@dmg = 2;
.@agi = readparam(bAgi);
if (.@agi > 107) {
.@atk += 60;
.@aspd += 5;
.@dmg += 2;
}
if (.@agi > 119) {
.@atk += 80;
.@aspd += 7;
.@dmg += 4;
}
bonus bBaseAtk,.@atk;
bonus bAspdRate,.@aspd;
bonus2 bSubRace,RC_Player_Human,.@dmg;
bonus2 bResEff,Eff_Blind,10000;
bonus2 bResEff,Eff_Silence,10000;
Set 5
Set effect
bonus2 bSkillVariableCast,"CR_GRANDCROSS",-2000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30;
bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10;
bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel;
Set 6
Set effect
bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR")*2;
bonus bLongAtkRate,getskilllv("LG_OVERBRAND")*2;
bonus2 bSkillAtk,"LG_CANNONSPEAR",30;
bonus2 bSkillAtk,"LG_OVERBRAND",20;
bonus2 bSkillCooldown,"LG_OVERBRAND",-2000;
Set 7
Set effect
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus2 bSkillCooldown,"LG_OVERBRAND",2000;
Set 8
Set effect
bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel;
bonus2 bVariableCastrate,"CR_GRANDCROSS",-100;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30;
bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10;
Set 9
Set effect
.@a = readparam(bAgi);
bonus bBaseAtk,10;
bonus bAspdRate,3;
bonus2 bResEff,Eff_Blind,10000;
bonus2 bResEff,Eff_Silence,10000;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
if (.@a>=108) {
bonus bBaseAtk,20;
bonus bAspdRate,5;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@a>=120) {
bonus bBaseAtk,40;
bonus bAspdRate,7;
bonus2 bSubRace,RC_Player_Doram,4;
bonus2 bSubRace,RC_Player_Human,4;
}













