
RENEWAL / ITEMS
Mechanical Plant Hat [1]
#18933Armor
Mechanical_Plant_Hat
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 45+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Mechanical Plant Hat description & effects
A hat decorated with mechanical parts and plants.
Class: Headgear
Position: Upper
Defense: 10
Weight: 50
Requires Level: 45
Usable By: All Jobs
Dex + 2
Mdef + 7
Increases the damage of Spore Explosion by 5%.
Increases the damage of Spore Explosion by an additional 5% per 2 upgrade levels of the item.
Set Bonus
Bio Protector
Mechanical Plant Hat [1]
Increases the damage of Spore Explosion by 5% per upgrade level of Mechanical Plant Hat [1].
Set Bonus
Mechanical Plant Hat [1]
Pipe
Reduces the global delay of skills by 5%.
Set Bonus
Mechanical Plant Hat [1]
Tower Keeper Card
Reduces the variable casting time of skills by 10%.
Set Bonus
Bio Protector
Mechanical Plant Hat [1]
Pipe
Reduces the SP cost of Spore Explosion by 20.
Item effect script
.@r = getrefine()/2;
bonus bDex,2;
bonus bMdef,7;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5+(5*.@r);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bVariableCastrate,-10;
Set 2
Set effect
bonus bDelayrate,-5;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",(5*.@r);
Set 4
Set effect
bonus2 bSkillUseSP,"GN_SPORE_EXPLOSION",20;










