
RENEWAL / ITEMS
Memory of Lovers
#18937Armor
Memories_Of_Lovers
Item stats
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Mid)
- Gender
- Both
- Required level
- Any level
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Memory of Lovers description & effects
A component left by a robotic doll which mourned the death of its owner. It's filled with their memories of love.
Class: Headgear
Position: Middle
Defense: 0
Weight: 10
Requires Level: 1
Usable By: All Jobs
Max HP + 2%
Mdef + 7
Set Bonus
Memory of Lovers
Vesper Core 01
Int + 8
Max SP + 5%
Set Bonus
Memory of Lovers
Vesper Core 01 [1]
Int + 8
Max SP + 5%
Set Bonus
Memory of Lovers
Vesper Core 02
Str + 7
ATK + 20
Set Bonus
Memory of Lovers
Vesper Core 02 [1]
Str + 7
ATK + 20
Set Bonus
Memory of Lovers
Vesper Core 03
Agi + 7
Flee + 15
Set Bonus
Memory of Lovers
Vesper Core 03 [1]
Agi + 7
Flee + 15
Set Bonus
Memory of Lovers
Vesper Core 04
Dex + 7
Hit + 10
Set Bonus
Memory of Lovers
Vesper Core 04 [1]
Dex + 7
Hit + 10
Set Bonus
Memory of Lovers
Vesper Gear 02 [1]
Max HP + 5%
For every 20 base levels, Str + 1.
Set Bonus
Memory of Lovers
Vesper Gear 04 [1]
Reduces the variable casting time of skills by 5%.
For every 20 base levels, Dex + 1.
Item effect script
bonus bMdef,7;
bonus bMaxHPrate,2;
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bInt,8;
bonus bMaxSPrate,5;
Set 2
Set effect
bonus bInt,8;
bonus bMaxSPrate,5;
Set 3
Set effect
bonus bStr,7;
bonus bBaseAtk,20;
Set 4
Set effect
bonus bStr,7;
bonus bBaseAtk,20;
Set 5
Set effect
bonus bAgi,7;
bonus bFlee,15;
Set 6
Set effect
bonus bAgi,7;
bonus bFlee,15;
Set 7
Set effect
bonus bDex,7;
bonus bHit,10;
Set 8
Set effect
bonus bDex,7;
bonus bHit,10;
Set 9
Set effect
bonus bMaxSPrate,5;
if (BaseLevel >= 20) {
bonus bInt,(BaseLevel/20);
}
Set 10
Set effect
bonus bMaxHPrate,5;
if (BaseLevel >= 20) {
bonus bStr,(BaseLevel/20);
}
Set 11
Set effect
bonus bAspdRate,5;
if (BaseLevel >= 20) {
bonus bAgi,(BaseLevel/20);
}
Set 12
Set effect
bonus bVariableCastrate,-5;
if (BaseLevel >= 20) {
bonus bDex,(BaseLevel/20);
}






