
RENEWAL / ITEMS
Protect Feathers
#19024Armor
Protect_Feathers
Item stats
- Weight
- 50
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Mid)
- Gender
- Both
- Required level
- 70+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Protect Feathers description & effects
An iron band decorated with beautiful feathers designed to protect the back of the head.
Class: Headgear
Position: Middle
Defense: 0
Weight: 50
Requires Level: 70
Usable By: All Jobs
Mdef + 2
Aspd + 5%
Reduces damage taken from Human Player and Doram race enemies by 2%.
If the user's base Vit is 108 or higher,
Additional Aspd + 5%
Reduces damage taken from Human Player and Doram race enemies by an additional 3%.
If the user's base Vit is 120 or higher,
Max HP + 3%
Additional Mdef + 3
Set Bonus
Feather Beret
Feathers of Protection
Aspd + 5%
If Feather Beret upgrade level is +7 or higher,
Additional Aspd + 5%
If Feather Beret upgrade level is +9 or higher,
Max HP + 5%
Item effect script
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
bonus bAspdRate,5;
.@vit = readparam(bVit);
if (.@vit >= 108) {
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
bonus bAspdRate,5;
if (.@vit >= 120) {
bonus bMaxHPrate,3;
bonus bMdef,3;
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bAspdRate,5;
if (.@r >= 9) {
bonus bMaxHPrate,5;
}
}
Set 2
Set effect
bonus bMdef,5;
bonus bDef,50;
bonus bAspdRate,5;
bonus bVit,5;
bonus2 bSubRace,RC_Player_Human,3;
if (readparam(bVit) >= 108) {
bonus bMdef,5;
bonus bDef,50;
bonus bAspdRate,5;
bonus bVit,5;
}
if (readparam(bVit) >= 120) {
bonus bMdef,10;
bonus bDef,100;
bonus bVit,10;
}
Set 3
Set effect
bonus2 bSubSkill,"WL_CRIMSONROCK",30;
bonus2 bSubSkill,"NC_ARMSCANNON",30;
bonus2 bSubSkill,"RA_ARROWSTORM",30;
bonus2 bSubSkill,"SR_HELLGATE",30;
bonus2 bSubSkill,"SU_LUNATICCARROTBEAT",30;
bonus2 bSubSkill,"SU_CN_METEOR",30;








