
RENEWAL / ITEMS
Elemental Tights [1]
#19048Armor
Elemental_Clothe
Item stats
- DEF
- 45
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 80+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Elemental Tights description & effects
A pair of tights empowered with the four great elements.
Type: Equipment
Class: Armor
Defense: 45
Property: Neutral
Weight: 50
Required Level: 80
Required Jobs: All Jobs
Increases long-ranged damage on targets by 2%.
If upgrade level is +7 or higher/lower,
This item is indestructible in battle.
If upgrade level is +8 or higher/lower,
Increases long-ranged damage on targets by an additional 2%.
If upgrade level is +9 or higher/lower,
Increases long-ranged damage on targets by an additional 3%.
Set Bonus
Elemental Tights
Burning Bow
Fire Arrow
Increases long-ranged damage on targets by an additional 20%.
Increases damage taken from Fire property attackers by 10%.
If Burning Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Earth Bow
Stone Arrow
Increases long-ranged damage on targets by an additional 20%.
Disables Earth Bow chance to inflict Stone Curse.
If Earth Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Frozen Bow
Crystal Arrow
Increases long-ranged damage on targets by an additional 20%.
Disables Frozen Bow chance to inflict Freeze.
If Frozen Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Gust Bow
Arrow of Wind
Increases long-ranged damage on targets by an additional 20%.
Disables Gust Bow chance to cast Wind Blade.
If Gust Bow is refined to +10 or higher,
ASPD + 1
Item effect script
.@r = getrefine();
bonus bLongAtkRate,2+((.@r >= 9) ? 3 : 0)+((.@r >= 8) ? 2 : 0);
if (.@r >= 7)
bonus bUnbreakableArmor;
Equipment sets
Set 1
Set effect
bonus bLongAtkRate,20;
bonus2 bSubEle,Ele_Fire,-10;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
Set 2
Set effect
bonus bLongAtkRate,20;
bonus2 bSubEle,Ele_Fire,-10;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
Set 3
Set effect
bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Freeze,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
Set 4
Set effect
bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Freeze,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
Set 5
Set effect
bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Stone,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
Set 6
Set effect
bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Stone,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
Set 7
Set effect
bonus bLongAtkRate,20;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
Set 8
Set effect
bonus bLongAtkRate,20;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;











