Game version
Elemental Tights artwork from Ragnarok Online
RENEWAL / ITEMS

Elemental Tights [1]

#19048Armor

Elemental_Clothe

Item stats

DEF
45
Slots
1
Weight
50
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
80+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Elemental Tights description & effects

A pair of tights empowered with the four great elements. Type: Equipment Class: Armor Defense: 45 Property: Neutral Weight: 50 Required Level: 80 Required Jobs: All Jobs Increases long-ranged damage on targets by 2%. If upgrade level is +7 or higher/lower, This item is indestructible in battle. If upgrade level is +8 or higher/lower, Increases long-ranged damage on targets by an additional 2%. If upgrade level is +9 or higher/lower, Increases long-ranged damage on targets by an additional 3%. Set Bonus Elemental Tights Burning Bow Fire Arrow Increases long-ranged damage on targets by an additional 20%. Increases damage taken from Fire property attackers by 10%. If Burning Bow is refined to +10 or higher, ASPD + 1 Set Bonus Elemental Tights Earth Bow Stone Arrow Increases long-ranged damage on targets by an additional 20%. Disables Earth Bow chance to inflict Stone Curse. If Earth Bow is refined to +10 or higher, ASPD + 1 Set Bonus Elemental Tights Frozen Bow Crystal Arrow Increases long-ranged damage on targets by an additional 20%. Disables Frozen Bow chance to inflict Freeze. If Frozen Bow is refined to +10 or higher, ASPD + 1 Set Bonus Elemental Tights Gust Bow Arrow of Wind Increases long-ranged damage on targets by an additional 20%. Disables Gust Bow chance to cast Wind Blade. If Gust Bow is refined to +10 or higher, ASPD + 1
Item effect script
.@r = getrefine();
bonus bLongAtkRate,2+((.@r >= 9) ? 3 : 0)+((.@r >= 8) ? 2 : 0);
if (.@r >= 7)
   bonus bUnbreakableArmor;

Equipment sets

Set 1

Set effect

bonus bLongAtkRate,20;
bonus2 bSubEle,Ele_Fire,-10;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;

Set 2

Set effect

bonus bLongAtkRate,20;
bonus2 bSubEle,Ele_Fire,-10;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;

Set 3

Set effect

bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Freeze,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;

Set 4

Set effect

bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Freeze,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;

Set 5

Set effect

bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Stone,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;

Set 6

Set effect

bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Stone,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;

Set 7

Set effect

bonus bLongAtkRate,20;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;

Set 8

Set effect

bonus bLongAtkRate,20;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;
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