Game version
Squirrel Ears Hood Hat artwork from Ragnarok Online
RENEWAL / ITEMS

Squirrel Ears Hood Hat [1]

#19140Armor

Squirrel_Ear_Hat

Item stats

DEF
10
Slots
1
Weight
20
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Squirrel Ears Hood Hat description & effects

A squirrel hat with adorable pointed ears. When you wear it, you can become like a squirrel, which is small but deadly. ------------------------ ASPD + 1. ------------------------ When performing long ranged physical attack, CRI + 5. ------------------------ Increase critical damage by 10%. ------------------------ Ignore physical defense of all races enemies (including players) by 10%. ------------------------ When refined to +10 or higher, Additional ASPD + 1, When performing long ranged physical attack, additional CRI + 10, Increase critical damage by additional 2%, Ignore physical defense of all races enemies (including players) by additional 20%. ------------------------ When refined to +11 or higher, Additional ASPD + 1, When performing long ranged physical attack, additional CRI + 15, Increase critical damage by additional 6%, Ignore physical defense of all races enemies (including players) by additional 30%. ------------------------ When refined to +12 or higher, Additional ASPD + 1, When performing long ranged physical attack, additional CRI + 20, Increase critical damage by additional 12%, Ignore physical defense of all races enemies (including players) by additional 40%. There's a 7% chance to increase critical damage by 100% for 5 seconds. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 20 Required Level : 100 Class : All Jobs
Item effect script
.@r = getrefine();
bonus bAspd,1;
bonus bCriticalLong,5;
bonus bCritAtkRate,10;
bonus2 bIgnoreDefRaceRate,RC_All,10;
if (.@r > 4) {
   bonus bAspd,1;
   bonus bCriticalLong,10;
   bonus bCritAtkRate,2;
   bonus2 bIgnoreDefRaceRate,RC_All,20;
}
if (.@r > 6) {
   bonus bAspd,1;
   bonus bCriticalLong,15;
   bonus bCritAtkRate,6;
   bonus2 bIgnoreDefRaceRate,RC_All,30;
}
if (.@r > 8) {
   bonus bAspd,1;
   bonus bCriticalLong,20;
   bonus bCritAtkRate,12;
   bonus2 bIgnoreDefRaceRate,RC_All,40;
   autobonus "{ bonus bCritAtkRate,100; }",70,5000;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=6) {
   bonus bAspd,1;
   bonus2 bAddClass,Class_Boss,10;
   bonus bCritAtkRate,10;
   bonus bCriticalLong,10;
}
if (.@r>=8) {
   bonus bAspd,1;
   bonus2 bAddClass,Class_Boss,15;
   bonus bCritAtkRate,15;
   bonus bCriticalLong,15;
}
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