
RENEWAL / ITEMS
Squirrel Ears Hood Hat [1]
#19140Armor
Squirrel_Ear_Hat
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Squirrel Ears Hood Hat description & effects
A squirrel hat with adorable pointed ears.
When you wear it, you can become like a squirrel, which is small but deadly.
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ASPD + 1.
------------------------
When performing long ranged physical attack, CRI + 5.
------------------------
Increase critical damage by 10%.
------------------------
Ignore physical defense of all races enemies (including players) by 10%.
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When refined to +10 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 10,
Increase critical damage by additional 2%,
Ignore physical defense of all races enemies (including players) by additional 20%.
------------------------
When refined to +11 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 15,
Increase critical damage by additional 6%,
Ignore physical defense of all races enemies (including players) by additional 30%.
------------------------
When refined to +12 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 20,
Increase critical damage by additional 12%,
Ignore physical defense of all races enemies (including players) by additional 40%.
There's a 7% chance to increase critical damage by 100% for 5 seconds.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 20
Required Level : 100
Class : All Jobs
Item effect script
.@r = getrefine();
bonus bAspd,1;
bonus bCriticalLong,5;
bonus bCritAtkRate,10;
bonus2 bIgnoreDefRaceRate,RC_All,10;
if (.@r > 4) {
bonus bAspd,1;
bonus bCriticalLong,10;
bonus bCritAtkRate,2;
bonus2 bIgnoreDefRaceRate,RC_All,20;
}
if (.@r > 6) {
bonus bAspd,1;
bonus bCriticalLong,15;
bonus bCritAtkRate,6;
bonus2 bIgnoreDefRaceRate,RC_All,30;
}
if (.@r > 8) {
bonus bAspd,1;
bonus bCriticalLong,20;
bonus bCritAtkRate,12;
bonus2 bIgnoreDefRaceRate,RC_All,40;
autobonus "{ bonus bCritAtkRate,100; }",70,5000;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=6) {
bonus bAspd,1;
bonus2 bAddClass,Class_Boss,10;
bonus bCritAtkRate,10;
bonus bCriticalLong,10;
}
if (.@r>=8) {
bonus bAspd,1;
bonus2 bAddClass,Class_Boss,15;
bonus bCritAtkRate,15;
bonus bCriticalLong,15;
}
