Game version
Golden Angel Hairband artwork from Ragnarok Online
RENEWAL / ITEMS

Golden Angel Hairband

#19221Armor

Golden_Angel_Band_TH

Item stats

DEF
10
Weight
1
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
1+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Golden Angel Hairband description & effects

A hairband adorned with what appears to be the wings of a golden angel. Class: Headgear Position: Upper Defense: 10 Weight: 1 Requires Level: 1 Usable By: All Jobs Max HP + 2% if the users base Vit is 70 or higher. Max SP + 2% if the users base Vit is 70 or higher. ATK + 5 if the users base Str is 70 or higher. MATK + 5 if the users base Int is 70 or higher. Aspd + 2% if the users base Agi is 70 or higher. Increases long-ranged damage on targets by 2% if the users base Dex is 70 or higher. Increases critical damage on targets by 2% if the users base Luk is 70 or higher. If upgrade level is +7 or higher, Additional Max HP + 3% if the users base Vit is 70 or higher. Additional Max SP + 3% if the users base Vit is 70 or higher. Additional ATK + 10 if the users base Str is 70 or higher. Additional MATK + 10 if the users base Int is 70 or higher. Additional Aspd + 3% if the users base Agi is 70 or higher. Increases long-ranged damage on targets by an additional 3% if the users base Dex is 70 or higher. Increases critical damage on targets by an additional 3% if the users base Luk is 70 or higher. Set Bonus Golden Angel Hairband Golden Angel Wings All Stats + 1
Item effect script
.@r = getrefine();
if (readparam(bStr) >= 70) {
   bonus bBaseAtk,5;
   if (.@r >= 7)
      bonus bBaseAtk,10;
}
if (readparam(bInt) >= 70) {
   bonus bMatk,5;
   if (.@r >= 7)
      bonus bMatk,10;
}
if (readparam(bVit) >= 70) {
   bonus bMaxHPrate,2;
   bonus bMaxSPrate,2;
   if (.@r >= 7) {
      bonus bMaxHPrate,2;
      bonus bMaxSPrate,2;
   }
}
if (readparam(bAgi) >= 70) {
   bonus bAspdRate,2;
   if (.@r >= 7)
      bonus bAspdRate,3;
}
if (readparam(bDex) >= 70) {
   bonus bLongAtkRate,2;
   if (.@r >= 7)
      bonus bLongAtkRate,3;
}
if (readparam(bLuk) >= 70) {
   bonus bCritAtkRate,2;
   if (.@r >= 7)
      bonus bCritAtkRate,3;
}
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Equipment sets

Set 1

Set effect

bonus bAllStats,1;
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