
RENEWAL / ITEMS
Golden Angel Hairband
#19221Armor
Golden_Angel_Band_TH
Item stats
- DEF
- 10
- Weight
- 1
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 1+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Golden Angel Hairband description & effects
A hairband adorned with what appears to be the wings of a golden angel.
Class: Headgear
Position: Upper
Defense: 10
Weight: 1
Requires Level: 1
Usable By: All Jobs
Max HP + 2% if the users base Vit is 70 or higher.
Max SP + 2% if the users base Vit is 70 or higher.
ATK + 5 if the users base Str is 70 or higher.
MATK + 5 if the users base Int is 70 or higher.
Aspd + 2% if the users base Agi is 70 or higher.
Increases long-ranged damage on targets by 2% if the users base Dex is 70 or higher.
Increases critical damage on targets by 2% if the users base Luk is 70 or higher.
If upgrade level is +7 or higher,
Additional Max HP + 3% if the users base Vit is 70 or higher.
Additional Max SP + 3% if the users base Vit is 70 or higher.
Additional ATK + 10 if the users base Str is 70 or higher.
Additional MATK + 10 if the users base Int is 70 or higher.
Additional Aspd + 3% if the users base Agi is 70 or higher.
Increases long-ranged damage on targets by an additional 3% if the users base Dex is 70 or higher.
Increases critical damage on targets by an additional 3% if the users base Luk is 70 or higher.
Set Bonus
Golden Angel Hairband
Golden Angel Wings
All Stats + 1
Item effect script
.@r = getrefine();
if (readparam(bStr) >= 70) {
bonus bBaseAtk,5;
if (.@r >= 7)
bonus bBaseAtk,10;
}
if (readparam(bInt) >= 70) {
bonus bMatk,5;
if (.@r >= 7)
bonus bMatk,10;
}
if (readparam(bVit) >= 70) {
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
if (.@r >= 7) {
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
}
}
if (readparam(bAgi) >= 70) {
bonus bAspdRate,2;
if (.@r >= 7)
bonus bAspdRate,3;
}
if (readparam(bDex) >= 70) {
bonus bLongAtkRate,2;
if (.@r >= 7)
bonus bLongAtkRate,3;
}
if (readparam(bLuk) >= 70) {
bonus bCritAtkRate,2;
if (.@r >= 7)
bonus bCritAtkRate,3;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bAllStats,1;

